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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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src/game/WaypointManager.h
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src/game/WaypointManager.h
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_WAYPOINTMANAGER_H
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#define MANGOS_WAYPOINTMANAGER_H
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#include <vector>
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#include <string>
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#include "Utilities/HashMap.h"
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struct WaypointBehavior
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{
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uint32 emote;
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uint32 spell;
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std::string text[5];
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uint32 model1;
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uint32 model2;
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bool isEmpty();
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WaypointBehavior() {}
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WaypointBehavior(const WaypointBehavior &b);
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};
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struct WaypointNode
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{
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float x;
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float y;
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float z;
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float orientation;
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uint32 delay;
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WaypointBehavior * behavior;
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WaypointNode() {}
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WaypointNode(float _x, float _y, float _z, float _o, uint32 _delay, WaypointBehavior * _behavior)
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: x(_x), y(_y), z(_z), orientation(_o), delay(_delay), behavior(_behavior) {}
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};
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typedef std::vector<WaypointNode> WaypointPath;
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class WaypointManager
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{
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public:
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WaypointManager() {}
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~WaypointManager() { Unload(); }
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void Load();
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void Unload();
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void Cleanup();
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WaypointPath *GetPath(uint32 id)
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{
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WaypointPathMap::iterator itr = m_pathMap.find(id);
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return itr != m_pathMap.end() ? &itr->second : NULL;
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}
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void AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
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void AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
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uint32 GetLastPoint(uint32 id, uint32 default_notfound);
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void DeleteNode(uint32 id, uint32 point);
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void DeletePath(uint32 id);
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void SetNodePosition(uint32 id, uint32 point, float x, float y, float z);
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void SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text);
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private:
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void _addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
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void _clearPath(WaypointPath &path);
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typedef HM_NAMESPACE::hash_map<uint32, WaypointPath> WaypointPathMap;
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WaypointPathMap m_pathMap;
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};
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#define WaypointMgr MaNGOS::Singleton<WaypointManager>::Instance()
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#endif
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