mirror of
https://github.com/mangosfour/server.git
synced 2025-12-18 19:37:01 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
523
src/mangosd/Master.cpp
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523
src/mangosd/Master.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup mangosd
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*/
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#include <ace/OS_NS_signal.h>
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#include "WorldSocketMgr.h"
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#include "Common.h"
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#include "Master.h"
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#include "WorldSocket.h"
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#include "WorldRunnable.h"
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#include "World.h"
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#include "Log.h"
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#include "Timer.h"
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#include "Policies/SingletonImp.h"
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#include "SystemConfig.h"
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#include "Config/ConfigEnv.h"
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#include "Database/DatabaseEnv.h"
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#include "CliRunnable.h"
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#include "RASocket.h"
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#include "ScriptCalls.h"
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#include "Util.h"
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#include "sockets/TcpSocket.h"
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#include "sockets/Utility.h"
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#include "sockets/Parse.h"
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#include "sockets/Socket.h"
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#include "sockets/SocketHandler.h"
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#include "sockets/ListenSocket.h"
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#ifdef WIN32
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#include "ServiceWin32.h"
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extern int m_ServiceStatus;
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#endif
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/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful?
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#pragma warning(disable:4305)
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INSTANTIATE_SINGLETON_1( Master );
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volatile uint32 Master::m_masterLoopCounter = 0;
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class FreezeDetectorRunnable : public ZThread::Runnable
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{
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public:
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FreezeDetectorRunnable() { _delaytime = 0; }
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uint32 m_loops, m_lastchange;
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uint32 w_loops, w_lastchange;
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uint32 _delaytime;
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void SetDelayTime(uint32 t) { _delaytime = t; }
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void run(void)
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{
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if(!_delaytime)
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return;
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sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
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m_loops = 0;
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w_loops = 0;
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m_lastchange = 0;
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w_lastchange = 0;
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while(!World::m_stopEvent)
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{
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ZThread::Thread::sleep(1000);
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uint32 curtime = getMSTime();
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//DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
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// There is no Master anymore
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// TODO: clear the rest of the code
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// // normal work
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// if(m_loops != Master::m_masterLoopCounter)
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// {
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// m_lastchange = curtime;
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// m_loops = Master::m_masterLoopCounter;
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// }
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// // possible freeze
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// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime)
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// {
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// sLog.outError("Main/Sockets Thread hangs, kicking out server!");
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// *((uint32 volatile*)NULL) = 0; // bang crash
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// }
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// normal work
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if(w_loops != World::m_worldLoopCounter)
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{
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w_lastchange = curtime;
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w_loops = World::m_worldLoopCounter;
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}
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// possible freeze
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else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime)
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{
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sLog.outError("World Thread hangs, kicking out server!");
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*((uint32 volatile*)NULL) = 0; // bang crash
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}
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}
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sLog.outString("Anti-freeze thread exiting without problems.");
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}
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};
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class RARunnable : public ZThread::Runnable
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{
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public:
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uint32 numLoops, loopCounter;
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RARunnable ()
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{
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uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
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numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime));
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loopCounter = 0;
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}
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void
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checkping ()
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{
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// ping if need
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if ((++loopCounter) == numLoops)
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{
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loopCounter = 0;
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sLog.outDetail ("Ping MySQL to keep connection alive");
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delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
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delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
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delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
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}
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}
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void
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run (void)
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{
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SocketHandler h;
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// Launch the RA listener socket
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ListenSocket<RASocket> RAListenSocket (h);
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bool usera = sConfig.GetBoolDefault ("Ra.Enable", false);
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if (usera)
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{
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port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443);
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std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0");
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ipaddr_t raip;
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if (!Utility::u2ip (stringip, raip))
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sLog.outError ("MaNGOS RA can not bind to ip %s", stringip.c_str ());
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else if (RAListenSocket.Bind (raip, raport))
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sLog.outError ("MaNGOS RA can not bind to port %d on %s", raport, stringip.c_str ());
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else
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{
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h.Add (&RAListenSocket);
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sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ());
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}
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}
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// Socket Selet time is in microseconds , not miliseconds!!
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uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
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// if use ra spend time waiting for io, if not use ra ,just sleep
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if (usera)
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while (!World::m_stopEvent)
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{
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h.Select (0, socketSelecttime);
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checkping ();
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}
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else
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while (!World::m_stopEvent)
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{
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ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000));
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checkping ();
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}
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}
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};
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Master::Master()
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{
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}
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Master::~Master()
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{
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}
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/// Main function
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int Master::Run()
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{
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sLog.outString( "%s (world-daemon)", _FULLVERSION );
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sLog.outString( "<Ctrl-C> to stop.\n\n" );
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sLog.outTitle( "MM MM MM MM MMMMM MMMM MMMMM");
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sLog.outTitle( "MM MM MM MM MMM MMM MM MM MMM MMM");
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sLog.outTitle( "MMM MMM MMM MM MMM MMM MM MM MMM");
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sLog.outTitle( "MM M MM MMMM MM MMM MM MM MMM");
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sLog.outTitle( "MM M MM MMMMM MM MMMM MMM MM MM MMM");
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sLog.outTitle( "MM M MM M MMM MM MMM MMMMMMM MM MM MMM");
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sLog.outTitle( "MM MM MMM MM MM MM MMM MM MM MMM");
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sLog.outTitle( "MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM");
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sLog.outTitle( "MM MM MM MMM MM MM MMMMMM MMMM MMMMM");
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sLog.outTitle( " MM MMM http://getmangos.com");
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sLog.outTitle( " MMMMMM\n\n");
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/// worldd PID file creation
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std::string pidfile = sConfig.GetStringDefault("PidFile", "");
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if(!pidfile.empty())
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{
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uint32 pid = CreatePIDFile(pidfile);
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if( !pid )
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{
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sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
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return 1;
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}
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sLog.outString( "Daemon PID: %u\n", pid );
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}
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///- Start the databases
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if (!_StartDB())
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return 1;
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///- Initialize the World
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sWorld.SetInitialWorldSettings();
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///- Catch termination signals
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_HookSignals();
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///- Launch WorldRunnable thread
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ZThread::Thread t(new WorldRunnable);
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t.setPriority ((ZThread::Priority )2);
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// set server online
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loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
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#ifdef WIN32
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if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
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#else
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if (sConfig.GetBoolDefault("Console.Enable", true))
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#endif
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{
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///- Launch CliRunnable thread
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ZThread::Thread td1(new CliRunnable);
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}
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ZThread::Thread td2(new RARunnable);
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///- Handle affinity for multiple processors and process priority on Windows
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#ifdef WIN32
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{
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HANDLE hProcess = GetCurrentProcess();
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uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
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if(Aff > 0)
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{
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ULONG_PTR appAff;
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ULONG_PTR sysAff;
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if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
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{
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ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
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if(!curAff )
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{
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sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff);
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}
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else
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{
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if(SetProcessAffinityMask(hProcess,curAff))
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sLog.outString("Using processors (bitmask, hex): %x", curAff);
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else
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sLog.outError("Can't set used processors (hex): %x",curAff);
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}
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}
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sLog.outString();
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}
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bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);
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// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
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if(Prio)
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{
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if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
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sLog.outString("mangosd process priority class set to HIGH");
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else
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sLog.outError("ERROR: Can't set mangosd process priority class.");
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sLog.outString();
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}
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}
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#endif
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uint32 realCurrTime, realPrevTime;
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realCurrTime = realPrevTime = getMSTime();
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uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
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// maximum counter for next ping
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uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime));
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uint32 loopCounter = 0;
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///- Start up freeze catcher thread
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uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0);
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if(freeze_delay)
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{
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FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
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fdr->SetDelayTime(freeze_delay*1000);
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ZThread::Thread t(fdr);
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t.setPriority(ZThread::High);
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}
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///- Launch the world listener socket
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port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
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std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
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if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
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{
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sLog.outError ("Failed to start network");
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World::m_stopEvent = true;
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// go down and shutdown the server
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}
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sWorldSocketMgr->Wait ();
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// set server offline
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loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
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///- Remove signal handling before leaving
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_UnhookSignals();
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// when the main thread closes the singletons get unloaded
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// since worldrunnable uses them, it will crash if unloaded after master
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t.wait();
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td2.wait ();
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///- Clean database before leaving
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clearOnlineAccounts();
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///- Wait for delay threads to end
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CharacterDatabase.HaltDelayThread();
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WorldDatabase.HaltDelayThread();
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loginDatabase.HaltDelayThread();
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sLog.outString( "Halting process..." );
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#ifdef WIN32
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if (sConfig.GetBoolDefault("Console.Enable", true))
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{
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// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
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//_exit(1);
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// send keyboard input to safely unblock the CLI thread
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INPUT_RECORD b[5];
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HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
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b[0].EventType = KEY_EVENT;
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b[0].Event.KeyEvent.bKeyDown = TRUE;
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b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
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b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
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b[0].Event.KeyEvent.wRepeatCount = 1;
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b[1].EventType = KEY_EVENT;
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b[1].Event.KeyEvent.bKeyDown = FALSE;
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b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
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b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
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b[1].Event.KeyEvent.wRepeatCount = 1;
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b[2].EventType = KEY_EVENT;
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b[2].Event.KeyEvent.bKeyDown = TRUE;
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b[2].Event.KeyEvent.dwControlKeyState = 0;
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b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
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b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
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b[2].Event.KeyEvent.wRepeatCount = 1;
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b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
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|
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b[3].EventType = KEY_EVENT;
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b[3].Event.KeyEvent.bKeyDown = FALSE;
|
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b[3].Event.KeyEvent.dwControlKeyState = 0;
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b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
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b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
|
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b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
|
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b[3].Event.KeyEvent.wRepeatCount = 1;
|
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DWORD numb;
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BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);
|
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}
|
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#endif
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// for some unknown reason, unloading scripts here and not in worldrunnable
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// fixes a memory leak related to detaching threads from the module
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UnloadScriptingModule();
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return sWorld.GetShutdownMask() & SHUTDOWN_MASK_RESTART ? 2 : 0;
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}
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||||
/// Initialize connection to the databases
|
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bool Master::_StartDB()
|
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{
|
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///- Get world database info from configuration file
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std::string dbstring;
|
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if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
|
||||
{
|
||||
sLog.outError("Database not specified in configuration file");
|
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return false;
|
||||
}
|
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sLog.outString("World Database: %s", dbstring.c_str());
|
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|
||||
///- Initialise the world database
|
||||
if(!WorldDatabase.Initialize(dbstring.c_str()))
|
||||
{
|
||||
sLog.outError("Cannot connect to world database %s",dbstring.c_str());
|
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return false;
|
||||
}
|
||||
|
||||
if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
|
||||
{
|
||||
sLog.outError("Character Database not specified in configuration file");
|
||||
return false;
|
||||
}
|
||||
sLog.outString("Character Database: %s", dbstring.c_str());
|
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|
||||
///- Initialise the Character database
|
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if(!CharacterDatabase.Initialize(dbstring.c_str()))
|
||||
{
|
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sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
|
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return false;
|
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}
|
||||
|
||||
///- Get login database info from configuration file
|
||||
if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
|
||||
{
|
||||
sLog.outError("Login database not specified in configuration file");
|
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return false;
|
||||
}
|
||||
|
||||
///- Initialise the login database
|
||||
sLog.outString("Login Database: %s", dbstring.c_str() );
|
||||
if(!loginDatabase.Initialize(dbstring.c_str()))
|
||||
{
|
||||
sLog.outError("Cannot connect to login database %s",dbstring.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
///- Get the realm Id from the configuration file
|
||||
realmID = sConfig.GetIntDefault("RealmID", 0);
|
||||
if(!realmID)
|
||||
{
|
||||
sLog.outError("Realm ID not defined in configuration file");
|
||||
return false;
|
||||
}
|
||||
sLog.outString("Realm running as realm ID %d", realmID);
|
||||
|
||||
///- Clean the database before starting
|
||||
clearOnlineAccounts();
|
||||
|
||||
QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1");
|
||||
if(result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
sLog.outString("Using %s", fields[0].GetString());
|
||||
delete result;
|
||||
}
|
||||
else
|
||||
sLog.outString("Using unknown world database.");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Clear 'online' status for all accounts with characters in this realm
|
||||
void Master::clearOnlineAccounts()
|
||||
{
|
||||
// Cleanup online status for characters hosted at current realm
|
||||
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
|
||||
loginDatabase.PExecute(
|
||||
"UPDATE account SET online = 0 WHERE online > 0 "
|
||||
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
|
||||
|
||||
|
||||
CharacterDatabase.Execute("UPDATE characters SET online = 0");
|
||||
}
|
||||
|
||||
/// Handle termination signals
|
||||
/** Put the World::m_stopEvent to 'true' if a termination signal is caught **/
|
||||
void Master::_OnSignal(int s)
|
||||
{
|
||||
switch (s)
|
||||
{
|
||||
case SIGINT:
|
||||
case SIGTERM:
|
||||
#ifdef _WIN32
|
||||
case SIGBREAK:
|
||||
#endif
|
||||
World::m_stopEvent = true;
|
||||
break;
|
||||
}
|
||||
|
||||
signal(s, _OnSignal);
|
||||
}
|
||||
|
||||
/// Define hook '_OnSignal' for all termination signals
|
||||
void Master::_HookSignals()
|
||||
{
|
||||
signal(SIGINT, _OnSignal);
|
||||
signal(SIGTERM, _OnSignal);
|
||||
#ifdef _WIN32
|
||||
signal(SIGBREAK, _OnSignal);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Unhook the signals before leaving
|
||||
void Master::_UnhookSignals()
|
||||
{
|
||||
signal(SIGINT, 0);
|
||||
signal(SIGTERM, 0);
|
||||
#ifdef _WIN32
|
||||
signal(SIGBREAK, 0);
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue