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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
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3322 changed files with 903437 additions and 0 deletions
868
src/shared/Database/DBCStructure.h
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868
src/shared/Database/DBCStructure.h
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef DBCSTRUCTURE_H
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#define DBCSTRUCTURE_H
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#include "DBCEnums.h"
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#include "Platform/Define.h"
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#include <map>
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#include <set>
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#include <vector>
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// Structures using to access raw DBC data and required packing to portability
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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#if defined( __GNUC__ )
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#pragma pack(1)
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#else
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#pragma pack(push,1)
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#endif
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struct AreaTableEntry
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{
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uint32 ID; // 0
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uint32 mapid; // 1
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uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
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uint32 exploreFlag; // 3, main index
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uint32 flags; // 4, unknown value but 312 for all cities
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// 5-9 unused
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int32 area_level; // 10
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char* area_name[16]; // 11-26
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// 27, string flags, unused
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uint32 team; // 28
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};
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struct AreaTriggerEntry
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{
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uint32 id; // 0
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uint32 mapid; // 1
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float x; // 2
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float y; // 3
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float z; // 4
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float radius; // 5
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float box_x; // 6 extent x edge
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float box_y; // 7 extent y edge
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float box_z; // 8 extent z edge
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float box_orientation; // 9 extent rotation by about z axis
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};
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struct BankBagSlotPricesEntry
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{
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uint32 ID;
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uint32 price;
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};
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struct BattlemasterListEntry
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{
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uint32 id; // 0
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uint32 mapid[3]; // 1-3 mapid
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// 4-8 unused
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uint32 type; // 9 (3 - BG, 4 - arena)
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uint32 minlvl; // 10
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uint32 maxlvl; // 11
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uint32 maxplayersperteam; // 12
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// 13-14 unused
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char* name[16]; // 15-30
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// 31 string flag, unused
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// 32 unused
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};
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struct CharTitlesEntry
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{
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uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
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//uint32 unk1; // 1 flags?
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//char* name[16]; // 2-17, unused
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// 18 string flag, unused
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//char* name2[16]; // 19-34, unused
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// 35 string flag, unused
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uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
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};
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struct ChatChannelsEntry
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{
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uint32 ChannelID; // 0
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uint32 flags; // 1
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char* pattern[16]; // 3-18
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// 19 string flags, unused
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//char* name[16]; // 20-35 unused
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// 36 string flag, unused
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};
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struct ChrClassesEntry
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{
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uint32 ClassID; // 0
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// 1-2, unused
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uint32 powerType; // 3
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// 4, unused
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//char* name[16]; // 5-20 unused
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// 21 string flag, unused
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//char* string1[16]; // 21-36 unused
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// 37 string flag, unused
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//char* string2[16]; // 38-53 unused
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// 54 string flag, unused
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// 55, unused
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uint32 spellfamily; // 56
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// 57, unused
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};
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struct ChrRacesEntry
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{
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uint32 RaceID; // 0
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// 1 unused
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uint32 FactionID; // 2 facton template id
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// 3 unused
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uint32 model_m; // 4
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uint32 model_f; // 5
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// 6-7 unused
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uint32 TeamID; // 8 (7-Alliance 1-Horde)
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// 9-12 unused
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uint32 startmovie; // 13 id from CinematicCamera.dbc
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char* name[16]; // 14-29 used for DBC language detection/selection
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// 30 string flags, unused
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//char* string1[16]; // 31-46 used for DBC language detection/selection
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// 47 string flags, unused
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//char* string2[16]; // 48-63 used for DBC language detection/selection
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// 64 string flags, unused
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// 65-67 unused
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uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
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};
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struct CreatureDisplayInfoEntry
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{
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uint32 Displayid; // 0
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// 1-3,unused
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float scale; // 4
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// 5-13,unused
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};
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struct CreatureFamilyEntry
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{
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uint32 ID; // 0
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float minScale; // 1
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uint32 minScaleLevel; // 2 0/1
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float maxScale; // 3
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uint32 maxScaleLevel; // 4 0/60
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uint32 skillLine[2]; // 5-6
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uint32 petFoodMask; // 7
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char* Name[16]; // 8-23
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// 24 string flags, unused
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// 25 icon, unused
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};
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struct CreatureSpellDataEntry
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{
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uint32 ID; // 0
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//uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use)
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};
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struct DurabilityCostsEntry
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{
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uint32 Itemlvl; // 0
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uint32 multiplier[29]; // 1-29
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};
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struct DurabilityQualityEntry
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{
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uint32 Id; // 0
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float quality_mod; // 1
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};
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struct EmotesTextEntry
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{
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uint32 Id;
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uint32 textid;
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};
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struct FactionEntry
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{
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uint32 ID; // 0
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int32 reputationListID; // 1
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uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races)
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uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes)
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int32 BaseRepValue[4]; // 10-13 Base reputation values
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uint32 ReputationFlags[4]; // 14-17 Default flags to apply
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uint32 team; // 18 enum Team
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char* name[16]; // 19-34
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// 35 string flags, unused
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//char* description[16]; // 36-51 unused
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// 52 string flags, unused
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};
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struct FactionTemplateEntry
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{
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uint32 ID; // 0
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uint32 faction; // 1
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uint32 factionFlags; // 2 specific flags for that faction
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uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team
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uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team
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uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team
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uint32 enemyFaction1; // 6
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uint32 enemyFaction2; // 7
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uint32 enemyFaction3; // 8
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uint32 enemyFaction4; // 9
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uint32 friendFaction1; // 10
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uint32 friendFaction2; // 11
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uint32 friendFaction3; // 12
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uint32 friendFaction4; // 13
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//------------------------------------------------------- end structure
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// helpers
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bool IsFriendlyTo(FactionTemplateEntry const& entry) const
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{
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if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
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return false;
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if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
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return true;
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return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
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}
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bool IsHostileTo(FactionTemplateEntry const& entry) const
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{
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if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
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return true;
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if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
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return false;
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return (hostileMask & entry.ourMask) != 0;
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}
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bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
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bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; }
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bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
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};
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struct GemPropertiesEntry
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{
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uint32 ID;
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uint32 spellitemenchantement;
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uint32 color;
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};
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#define GT_MAX_LEVEL 100
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struct GtCombatRatingsEntry
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{
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float ratio;
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};
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struct GtChanceToMeleeCritBaseEntry
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{
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float base;
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};
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struct GtChanceToMeleeCritEntry
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{
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float ratio;
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};
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struct GtChanceToSpellCritBaseEntry
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{
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float base;
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};
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struct GtChanceToSpellCritEntry
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{
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float ratio;
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};
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struct GtOCTRegenHPEntry
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{
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float ratio;
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};
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//struct GtOCTRegenMPEntry
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//{
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// float ratio;
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//};
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struct GtRegenHPPerSptEntry
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{
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float ratio;
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};
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struct GtRegenMPPerSptEntry
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{
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float ratio;
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};
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struct ItemEntry
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{
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uint32 ID;
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uint32 DisplayId;
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uint32 InventoryType;
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uint32 Sheath;
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};
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struct ItemDisplayInfoEntry
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{
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uint32 ID;
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uint32 randomPropertyChance;
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};
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//struct ItemCondExtCostsEntry
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//{
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// uint32 ID;
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// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
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// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
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// uint32 arenaseason; // arena season number(1-4)
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//};
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struct ItemExtendedCostEntry
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{
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uint32 ID; // 0 extended-cost entry id
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uint32 reqhonorpoints; // 1 required honor points
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uint32 reqarenapoints; // 2 required arena points
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uint32 reqitem[5]; // 3-7 required item id
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uint32 reqitemcount[5]; // 8-12 required count of 1st item
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uint32 reqpersonalarenarating; // 13 required personal arena rating
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};
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struct ItemRandomPropertiesEntry
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{
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uint32 ID; // 0
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//char* internalName // 1 unused
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uint32 enchant_id[3]; // 2-4
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// 5-6 unused, 0 only values, reserved for additional enchantments?
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//char* nameSuffix[16] // 7-22, unused
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// 23 nameSufix flags, unused
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};
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struct ItemRandomSuffixEntry
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{
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uint32 ID; // 0
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//char* name[16] // 1-16 unused
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// 17, name flags, unused
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// 18 unused
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uint32 enchant_id[3]; // 19-21
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uint32 prefix[3]; // 22-24
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};
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struct ItemSetEntry
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{
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//uint32 id // 0 item set ID
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char* name[16]; // 1-16
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// 17 string flags, unused
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// 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
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// 29-34 unused
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uint32 spells[8]; // 35-42
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uint32 items_to_triggerspell[8]; // 43-50
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uint32 required_skill_id; // 51
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uint32 required_skill_value; // 52
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};
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struct LockEntry
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{
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uint32 ID; // 0
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uint32 keytype[5]; // 1-5
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// 6-8, not used
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uint32 key[5]; // 9-13
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// 14-16, not used
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uint32 requiredminingskill; // 17
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uint32 requiredlockskill; // 18
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// 19-32, not used
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};
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struct MailTemplateEntry
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{
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uint32 ID; // 0
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//char* subject[16]; // 1-16
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// 17 name flags, unused
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//char* content[16]; // 18-33
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};
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struct MapEntry
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{
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uint32 MapID; // 0
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//char* internalname; // 1 unused
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uint32 map_type; // 2
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// 3 unused
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char* name[16]; // 4-19
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// 20 name flags, unused
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// 21-23 unused (something PvPZone related - levels?)
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// 24-26
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uint32 linked_zone; // 27 common zone for instance and continent map
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//char* hordeIntro // 28-43 text for PvP Zones
|
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// 44 intro text flags
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//char* allianceIntro // 45-60 text for PvP Zones
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// 46 intro text flags
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// 47-61 not used
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uint32 multimap_id; // 62
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// 63-65 not used
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//chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text.
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// 82 text flags
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//chat* heroicIntroText // 83-98 heroic mode requirement text
|
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// 99 text flags
|
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//chat* unknownText2 // 100-115 unknown empty text fields
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// 116 text flags
|
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int32 parent_map; // 117 map_id of parent map
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//float start_x // 118 enter x coordinate (if exist single entry)
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//float start_y // 119 enter y coordinate (if exist single entry)
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uint32 resetTimeRaid; // 120
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uint32 resetTimeHeroic; // 121
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// 122-123
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uint32 addon; // 124 (0-original maps,1-tbc addon)
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// Helpers
|
||||
uint32 Expansion() const { return addon; }
|
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bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
|
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// NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
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bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
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bool IsRaid() const { return map_type == MAP_RAID; }
|
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bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
|
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bool IsBattleArena() const { return map_type == MAP_ARENA; }
|
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bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
|
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bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; }
|
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bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
|
||||
|
||||
bool IsMountAllowed() const
|
||||
{
|
||||
return !IsDungeon() ||
|
||||
MapID==568 || MapID==309 || MapID==209 || MapID==534 ||
|
||||
MapID==560 || MapID==509 || MapID==269;
|
||||
}
|
||||
};
|
||||
|
||||
struct QuestSortEntry
|
||||
{
|
||||
uint32 id; // 0, sort id
|
||||
//char* name[16]; // 1-16, unused
|
||||
// 17 name flags, unused
|
||||
};
|
||||
|
||||
struct RandomPropertiesPointsEntry
|
||||
{
|
||||
//uint32 Id; // 0 hidden key
|
||||
uint32 itemLevel; // 1
|
||||
uint32 EpicPropertiesPoints[5]; // 2-6
|
||||
uint32 RarePropertiesPoints[5]; // 7-11
|
||||
uint32 UncommonPropertiesPoints[5]; // 12-16
|
||||
};
|
||||
|
||||
//struct SkillLineCategoryEntry{
|
||||
// uint32 id; // 0 hidden key
|
||||
// char* name[16]; // 1 - 17 Category name
|
||||
// // 18 string flag
|
||||
// uint32 displayOrder; // Display order in character tab
|
||||
//};
|
||||
|
||||
//struct SkillRaceClassInfoEntry{
|
||||
// uint32 id; // 0
|
||||
// uint32 skillId; // 1 present some refrences to unknown skill
|
||||
// uint32 raceMask; // 2
|
||||
// uint32 classMask; // 3
|
||||
// uint32 flags; // 4 mask for some thing
|
||||
// uint32 reqLevel; // 5
|
||||
// uint32 skillTierId; // 6
|
||||
// uint32 skillCostID; // 7
|
||||
//};
|
||||
|
||||
//struct SkillTiersEntry{
|
||||
// uint32 id; // 0
|
||||
// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn?
|
||||
// uint32 maxSkillValue[16]; // Max value for rank
|
||||
//};
|
||||
|
||||
struct SkillLineEntry
|
||||
{
|
||||
uint32 id; // 0
|
||||
uint32 categoryId; // 1 (index from SkillLineCategory.dbc)
|
||||
//uint32 skillCostID; // 2 not used
|
||||
char* name[16]; // 3-18
|
||||
// 19 string flags, not used
|
||||
//char* description[16]; // 20-35, not used
|
||||
// 36 string flags, not used
|
||||
uint32 spellIcon; // 37
|
||||
};
|
||||
|
||||
struct SkillLineAbilityEntry
|
||||
{
|
||||
uint32 id; // 0, INDEX
|
||||
uint32 skillId; // 1
|
||||
uint32 spellId; // 2
|
||||
uint32 racemask; // 3
|
||||
uint32 classmask; // 4
|
||||
//uint32 racemaskNot; // 5 always 0 in 2.4.2
|
||||
//uint32 classmaskNot; // 6 always 0 in 2.4.2
|
||||
uint32 req_skill_value; // 7 for trade skill.not for training.
|
||||
uint32 forward_spellid; // 8
|
||||
uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill
|
||||
uint32 max_value; // 10
|
||||
uint32 min_value; // 11
|
||||
// 12-13, unknown, always 0
|
||||
uint32 reqtrainpoints; // 14
|
||||
};
|
||||
|
||||
struct SoundEntriesEntry
|
||||
{
|
||||
uint32 Id; // 0, sound id
|
||||
//uint32 Type; // 1, sound type (10 generally for creature, etc)
|
||||
//char* InternalName; // 2, internal name, for use in lookup command for example
|
||||
//char* FileName[10]; // 3-12, file names
|
||||
//uint32 Unk13[10]; // 13-22, linked with file names?
|
||||
//char* Path; // 23
|
||||
// 24-28, unknown
|
||||
};
|
||||
|
||||
struct SpellEntry
|
||||
{
|
||||
uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
|
||||
uint32 Category; // 1
|
||||
//uint32 castUI // 2 not used
|
||||
uint32 Dispel; // 3
|
||||
uint32 Mechanic; // 4
|
||||
uint32 Attributes; // 5
|
||||
uint32 AttributesEx; // 6
|
||||
uint32 AttributesEx2; // 7
|
||||
uint32 AttributesEx3; // 8
|
||||
uint32 AttributesEx4; // 9
|
||||
uint32 AttributesEx5; // 10
|
||||
//uint32 AttributesEx6; // 11 not used
|
||||
uint32 Stances; // 12
|
||||
uint32 StancesNot; // 13
|
||||
uint32 Targets; // 14
|
||||
uint32 TargetCreatureType; // 15
|
||||
uint32 RequiresSpellFocus; // 16
|
||||
uint32 FacingCasterFlags; // 17
|
||||
uint32 CasterAuraState; // 18
|
||||
uint32 TargetAuraState; // 19
|
||||
uint32 CasterAuraStateNot; // 20
|
||||
uint32 TargetAuraStateNot; // 21
|
||||
uint32 CastingTimeIndex; // 22
|
||||
uint32 RecoveryTime; // 23
|
||||
uint32 CategoryRecoveryTime; // 24
|
||||
uint32 InterruptFlags; // 25
|
||||
uint32 AuraInterruptFlags; // 26
|
||||
uint32 ChannelInterruptFlags; // 27
|
||||
uint32 procFlags; // 28
|
||||
uint32 procChance; // 29
|
||||
uint32 procCharges; // 30
|
||||
uint32 maxLevel; // 31
|
||||
uint32 baseLevel; // 32
|
||||
uint32 spellLevel; // 33
|
||||
uint32 DurationIndex; // 34
|
||||
uint32 powerType; // 35
|
||||
uint32 manaCost; // 36
|
||||
uint32 manaCostPerlevel; // 37
|
||||
uint32 manaPerSecond; // 38
|
||||
uint32 manaPerSecondPerLevel; // 39
|
||||
uint32 rangeIndex; // 40
|
||||
float speed; // 41
|
||||
//uint32 modalNextSpell; // 42
|
||||
uint32 StackAmount; // 43
|
||||
uint32 Totem[2]; // 44-45
|
||||
int32 Reagent[8]; // 46-53
|
||||
uint32 ReagentCount[8]; // 54-61
|
||||
int32 EquippedItemClass; // 62 (value)
|
||||
int32 EquippedItemSubClassMask; // 63 (mask)
|
||||
int32 EquippedItemInventoryTypeMask; // 64 (mask)
|
||||
uint32 Effect[3]; // 65-67
|
||||
int32 EffectDieSides[3]; // 68-70
|
||||
uint32 EffectBaseDice[3]; // 71-73
|
||||
float EffectDicePerLevel[3]; // 74-76
|
||||
float EffectRealPointsPerLevel[3]; // 77-79
|
||||
int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
|
||||
uint32 EffectMechanic[3]; // 83-85
|
||||
uint32 EffectImplicitTargetA[3]; // 86-88
|
||||
uint32 EffectImplicitTargetB[3]; // 89-91
|
||||
uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc
|
||||
uint32 EffectApplyAuraName[3]; // 95-97
|
||||
uint32 EffectAmplitude[3]; // 98-100
|
||||
float EffectMultipleValue[3]; // 101-103
|
||||
uint32 EffectChainTarget[3]; // 104-106
|
||||
uint32 EffectItemType[3]; // 107-109
|
||||
int32 EffectMiscValue[3]; // 110-112
|
||||
int32 EffectMiscValueB[3]; // 113-115
|
||||
uint32 EffectTriggerSpell[3]; // 116-118
|
||||
float EffectPointsPerComboPoint[3]; // 119-121
|
||||
uint32 SpellVisual; // 122
|
||||
// 123 not used
|
||||
uint32 SpellIconID; // 124
|
||||
uint32 activeIconID; // 125
|
||||
//uint32 spellPriority; // 126
|
||||
char* SpellName[16]; // 127-142
|
||||
//uint32 SpellNameFlag; // 143
|
||||
char* Rank[16]; // 144-159
|
||||
//uint32 RankFlags; // 160
|
||||
//char* Description[16]; // 161-176 not used
|
||||
//uint32 DescriptionFlags; // 177 not used
|
||||
//char* ToolTip[16]; // 178-193 not used
|
||||
//uint32 ToolTipFlags; // 194 not used
|
||||
uint32 ManaCostPercentage; // 195
|
||||
uint32 StartRecoveryCategory; // 196
|
||||
uint32 StartRecoveryTime; // 197
|
||||
uint32 MaxTargetLevel; // 198
|
||||
uint32 SpellFamilyName; // 199
|
||||
uint64 SpellFamilyFlags; // 200+201
|
||||
uint32 MaxAffectedTargets; // 202
|
||||
uint32 DmgClass; // 203 defenseType
|
||||
uint32 PreventionType; // 204
|
||||
//uint32 StanceBarOrder; // 205 not used
|
||||
float DmgMultiplier[3]; // 206-208
|
||||
//uint32 MinFactionId; // 209 not used, and 0 in 2.4.2
|
||||
//uint32 MinReputation; // 210 not used, and 0 in 2.4.2
|
||||
//uint32 RequiredAuraVision; // 211 not used
|
||||
uint32 TotemCategory[2]; // 212-213
|
||||
uint32 AreaId; // 214
|
||||
uint32 SchoolMask; // 215 school mask
|
||||
|
||||
private:
|
||||
// prevent creating custom entries (copy data from original in fact)
|
||||
SpellEntry(SpellEntry const&); // DON'T must have implementation
|
||||
};
|
||||
|
||||
typedef std::set<uint32> SpellCategorySet;
|
||||
typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
|
||||
typedef std::set<uint32> PetFamilySpellsSet;
|
||||
typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
|
||||
|
||||
struct SpellCastTimesEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
int32 CastTime; // 1
|
||||
//float CastTimePerLevel; // 2 unsure / per skill?
|
||||
//int32 MinCastTime; // 3 unsure
|
||||
};
|
||||
|
||||
struct SpellFocusObjectEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
//char* Name[16]; // 1-15 unused
|
||||
// 16 string flags, unused
|
||||
};
|
||||
|
||||
// stored in SQL table
|
||||
struct SpellThreatEntry
|
||||
{
|
||||
uint32 spellId;
|
||||
int32 threat;
|
||||
};
|
||||
|
||||
struct SpellRadiusEntry
|
||||
{
|
||||
uint32 ID;
|
||||
float Radius;
|
||||
float Radius2;
|
||||
};
|
||||
|
||||
struct SpellRangeEntry
|
||||
{
|
||||
uint32 ID;
|
||||
float minRange;
|
||||
float maxRange;
|
||||
};
|
||||
|
||||
struct SpellShapeshiftEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
//uint32 buttonPosition; // 1 unused
|
||||
//char* Name[16]; // 2-17 unused
|
||||
//uint32 NameFlags; // 18 unused
|
||||
uint32 flags1; // 19
|
||||
int32 creatureType; // 20 <=0 humanoid, other normal creature types
|
||||
//uint32 unk1; // 21 unused
|
||||
uint32 attackSpeed; // 22
|
||||
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
|
||||
//uint32 unk2; // 24 unused
|
||||
//uint32 unk3; // 25 unused
|
||||
//uint32 unk4; // 26 unused
|
||||
//uint32 unk5; // 27 unused
|
||||
//uint32 unk6; // 28 unused
|
||||
//uint32 unk7; // 29 unused
|
||||
//uint32 unk8; // 30 unused
|
||||
//uint32 unk9; // 31 unused
|
||||
//uint32 unk10; // 32 unused
|
||||
//uint32 unk11; // 33 unused
|
||||
//uint32 unk12; // 34 unused
|
||||
};
|
||||
|
||||
struct SpellDurationEntry
|
||||
{
|
||||
uint32 ID;
|
||||
int32 Duration[3];
|
||||
};
|
||||
|
||||
struct SpellItemEnchantmentEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
uint32 type[3]; // 1-3
|
||||
uint32 amount[3]; // 4-6
|
||||
//uint32 amount2[3] // 7-9 always same as similar `amount` value
|
||||
uint32 spellid[3]; // 10-12
|
||||
char* description[16]; // 13-29
|
||||
// 30 description flags
|
||||
uint32 aura_id; // 31
|
||||
uint32 slot; // 32
|
||||
uint32 GemID; // 33
|
||||
uint32 EnchantmentCondition; // 34
|
||||
};
|
||||
|
||||
struct SpellItemEnchantmentConditionEntry
|
||||
{
|
||||
uint32 ID;
|
||||
uint8 Color[5];
|
||||
uint8 Comparator[5];
|
||||
uint8 CompareColor[5];
|
||||
uint32 Value[5];
|
||||
};
|
||||
|
||||
struct StableSlotPricesEntry
|
||||
{
|
||||
uint32 Slot;
|
||||
uint32 Price;
|
||||
};
|
||||
|
||||
struct TalentEntry
|
||||
{
|
||||
uint32 TalentID; // 0
|
||||
uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
|
||||
uint32 Row; // 2
|
||||
uint32 Col; // 3
|
||||
uint32 RankID[5]; // 4-8
|
||||
// 9-12 not used, always 0, maybe not used high ranks
|
||||
uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
|
||||
// 14-15 not used
|
||||
uint32 DependsOnRank; // 16
|
||||
// 17-19 not used
|
||||
uint32 DependsOnSpell; // 20 req.spell
|
||||
};
|
||||
|
||||
struct TalentTabEntry
|
||||
{
|
||||
uint32 TalentTabID; // 0
|
||||
//char* name[16]; // 1-16, unused
|
||||
//uint32 nameFlags; // 17, unused
|
||||
//unit32 spellicon; // 18
|
||||
// 19 not used
|
||||
uint32 ClassMask; // 20
|
||||
uint32 tabpage; // 21
|
||||
//char* internalname; // 22
|
||||
};
|
||||
|
||||
struct TaxiNodesEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
uint32 map_id; // 1
|
||||
float x; // 2
|
||||
float y; // 3
|
||||
float z; // 4
|
||||
//char* name[16]; // 5-21
|
||||
// 22 string flags, unused
|
||||
uint32 horde_mount_type; // 23
|
||||
uint32 alliance_mount_type; // 24
|
||||
};
|
||||
|
||||
struct TaxiPathEntry
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 from;
|
||||
uint32 to;
|
||||
uint32 price;
|
||||
};
|
||||
|
||||
struct TaxiPathNodeEntry
|
||||
{
|
||||
uint32 path;
|
||||
uint32 index;
|
||||
uint32 mapid;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
uint32 actionFlag;
|
||||
uint32 delay;
|
||||
};
|
||||
|
||||
struct TotemCategoryEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
//char* name[16]; // 1-16
|
||||
// 17 string flags, unused
|
||||
uint32 categoryType; // 18 (one for specialization)
|
||||
uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
|
||||
};
|
||||
|
||||
struct WorldMapAreaEntry
|
||||
{
|
||||
//uint32 ID; // 0
|
||||
uint32 map_id; // 1
|
||||
uint32 area_id; // 2 index (continent 0 areas ignored)
|
||||
//char* internal_name // 3
|
||||
float y1; // 4
|
||||
float y2; // 5
|
||||
float x1; // 6
|
||||
float x2; // 7
|
||||
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
|
||||
};
|
||||
|
||||
struct WorldSafeLocsEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
uint32 map_id; // 1
|
||||
float x; // 2
|
||||
float y; // 3
|
||||
float z; // 4
|
||||
//char* name[16] // 5-20 name, unused
|
||||
// 21 name flags, unused
|
||||
};
|
||||
|
||||
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
|
||||
#if defined( __GNUC__ )
|
||||
#pragma pack()
|
||||
#else
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
// Structures not used for casting to loaded DBC data and not required then packing
|
||||
struct TalentSpellPos
|
||||
{
|
||||
TalentSpellPos() : talent_id(0), rank(0) {}
|
||||
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
|
||||
|
||||
uint16 talent_id;
|
||||
uint8 rank;
|
||||
};
|
||||
|
||||
typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
|
||||
|
||||
struct TaxiPathBySourceAndDestination
|
||||
{
|
||||
TaxiPathBySourceAndDestination() : ID(0),price(0) {}
|
||||
TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
|
||||
|
||||
uint32 ID;
|
||||
uint32 price;
|
||||
};
|
||||
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
|
||||
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
|
||||
|
||||
struct TaxiPathNode
|
||||
{
|
||||
TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
|
||||
TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
|
||||
|
||||
uint32 mapid;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
uint32 actionFlag;
|
||||
uint32 delay;
|
||||
};
|
||||
typedef std::vector<TaxiPathNode> TaxiPathNodeList;
|
||||
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
|
||||
|
||||
#define TaxiMaskSize 16
|
||||
typedef uint32 TaxiMask[TaxiMaskSize];
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue