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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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src/shared/Database/SQLStorage.cpp
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src/shared/Database/SQLStorage.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "SQLStorage.h"
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#include "ProgressBar.h"
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#include "Log.h"
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#include "dbcfile.h"
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#ifdef DO_POSTGRESQL
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extern DatabasePostgre WorldDatabase;
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#else
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extern DatabaseMysql WorldDatabase;
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#endif
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const char CreatureInfofmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiis";
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const char CreatureDataAddonInfofmt[]="iiiiiiis";
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const char CreatureModelfmt[]="iffbi";
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const char CreatureInfoAddonInfofmt[]="iiiiiiis";
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const char EquipmentInfofmt[]="iiiiiiiiii";
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const char GameObjectInfofmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis";
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const char ItemPrototypefmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifsiiiii";
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const char PageTextfmt[]="isi";
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const char SpellThreatfmt[]="ii";
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const char InstanceTemplatefmt[]="iiiiiiffffs";
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SQLStorage sCreatureStorage(CreatureInfofmt,"entry","creature_template");
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SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
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SQLStorage sCreatureModelStorage(CreatureModelfmt,"modelid","creature_model_info");
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SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt,"entry","creature_template_addon");
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SQLStorage sEquipmentStorage(EquipmentInfofmt,"entry","creature_equip_template");
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SQLStorage sGOStorage(GameObjectInfofmt,"entry","gameobject_template");
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SQLStorage sItemStorage(ItemPrototypefmt,"entry","item_template");
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SQLStorage sPageTextStore(PageTextfmt,"entry","page_text");
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SQLStorage sSpellThreatStore(SpellThreatfmt,"entry","spell_threat");
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SQLStorage sInstanceTemplate(InstanceTemplatefmt,"map","instance_template");
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void SQLStorage::Free ()
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{
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uint32 offset=0;
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for(uint32 x=0;x<iNumFields;x++)
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if (format[x]==FT_STRING)
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{
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for(uint32 y=0;y<MaxEntry;y++)
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if(pIndex[y])
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delete [] *(char**)((char*)(pIndex[y])+offset);
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offset+=sizeof(char*);
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}
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else if (format[x]==FT_LOGIC)
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offset+=sizeof(bool);
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else if (format[x]==FT_BYTE)
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offset+=sizeof(char);
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else
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offset+=4;
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delete [] pIndex;
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delete [] data;
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}
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void SQLStorage::Load ()
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{
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uint32 maxi;
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Field *fields;
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QueryResult *result = WorldDatabase.PQuery("SELECT MAX(%s) FROM %s",entry_field,table);
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if(!result)
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{
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sLog.outError("Error loading %s table (not exist?)\n",table);
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exit(1); // Stop server at loading non exited table or not accessable table
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}
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maxi= (*result)[0].GetUInt32()+1;
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delete result;
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result = WorldDatabase.PQuery("SELECT COUNT(*) FROM %s",table);
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if(result)
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{
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fields = result->Fetch();
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RecordCount=fields[0].GetUInt32();
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delete result;
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}
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else
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RecordCount = 0;
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result = WorldDatabase.PQuery("SELECT * FROM %s",table);
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if(!result)
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{
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sLog.outError("%s table is empty!\n",table);
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RecordCount = 0;
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return;
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}
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uint32 recordsize=0;
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uint32 offset=0;
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if(iNumFields!=result->GetFieldCount())
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{
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RecordCount = 0;
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sLog.outError("Error in %s table, probably sql file format was updated (there should be %d fields in sql).\n",table,iNumFields);
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delete result;
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exit(1); // Stop server at loading broken or non-compatible table.
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}
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//get struct size
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uint32 sc=0;
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uint32 bo=0;
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uint32 bb=0;
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for(uint32 x=0;x<iNumFields;x++)
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if(format[x]==FT_STRING)
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++sc;
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else if (format[x]==FT_LOGIC)
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++bo;
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else if (format[x]==FT_BYTE)
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++bb;
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recordsize=(iNumFields-sc-bo-bb)*4+sc*sizeof(char*)+bo*sizeof(bool)+bb*sizeof(char);
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char** newIndex=new char*[maxi];
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memset(newIndex,0,maxi*sizeof(char*));
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char * _data= new char[RecordCount *recordsize];
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uint32 count=0;
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barGoLink bar( RecordCount );
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do
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{
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fields = result->Fetch();
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bar.step();
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char *p=(char*)&_data[recordsize*count];
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newIndex[fields[0].GetUInt32()]=p;
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offset=0;
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for(uint32 x=0;x<iNumFields;x++)
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switch(format[x])
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{
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case FT_LOGIC:
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*((bool*)(&p[offset]))=(fields[x].GetUInt32()>0);
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offset+=sizeof(bool);
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break;
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case FT_BYTE:
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*((char*)(&p[offset]))=(fields[x].GetUInt8());
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offset+=sizeof(char);
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break;
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case FT_INT:
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*((uint32*)(&p[offset]))=fields[x].GetUInt32();
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offset+=sizeof(uint32);
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break;
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case FT_FLOAT:
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*((float*)(&p[offset]))=fields[x].GetFloat();
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offset+=sizeof(float);
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break;
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case FT_STRING:
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char const* tmp = fields[x].GetString();
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char* st;
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if(!tmp)
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{
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st=new char[1];
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*st=0;
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}
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else
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{
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uint32 l=strlen(tmp)+1;
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st=new char[l];
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memcpy(st,tmp,l);
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}
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*((char**)(&p[offset]))=st;
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offset+=sizeof(char*);
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break;
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}
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++count;
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}while( result->NextRow() );
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delete result;
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pIndex =newIndex;
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MaxEntry=maxi;
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data=_data;
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}
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