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[6999] Implemented ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Signed-off-by: arrai <array.of.intellect@gmail.com>
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d49e934d41
commit
802b35fbb8
4 changed files with 33 additions and 1 deletions
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@ -614,7 +614,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, 1);
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SetCriteriaProgress(achievementCriteria, 1);
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break;
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break;
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}
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}
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
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{
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// miscvalue1 = itemid
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// miscvalue2 = diced value
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if(!miscvalue1)
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continue;
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if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
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continue;
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ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
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uint32 requiredItemLevel = 0;
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if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
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requiredItemLevel = 185;
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if(!pProto || pProto->ItemLevel <requiredItemLevel)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, true);
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break;
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}
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}
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}
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if(IsCompletedCriteria(achievementCriteria))
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if(IsCompletedCriteria(achievementCriteria))
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CompletedCriteria(achievementCriteria);
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CompletedCriteria(achievementCriteria);
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@ -710,6 +729,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
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return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
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case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
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case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
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return progress->counter >= 1;
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return progress->counter >= 1;
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
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return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
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// handle all statistic-only criteria here
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// handle all statistic-only criteria here
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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@ -727,6 +727,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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if(player && player->GetSession())
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if(player && player->GetSession())
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{
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{
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
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ItemPosCountVec dest;
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ItemPosCountVec dest;
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LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
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LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
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uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
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uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
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@ -772,6 +774,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
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if(player && player->GetSession())
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if(player && player->GetSession())
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{
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{
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
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ItemPosCountVec dest;
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ItemPosCountVec dest;
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LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
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LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
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uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
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uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
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@ -325,6 +325,12 @@ struct AchievementCriteriaEntry
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uint32 rollValue; // 3
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uint32 rollValue; // 3
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uint32 count; // 4
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uint32 count; // 4
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} roll_need_on_loot;
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} roll_need_on_loot;
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// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREEDON_LOOT= 51
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struct
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{
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uint32 rollValue; // 3
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uint32 count; // 4
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} roll_greed_on_loot;
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// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
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// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
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struct
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struct
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6998"
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#define REVISION_NR "6999"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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