[6999] Implemented ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT

Signed-off-by: arrai <array.of.intellect@gmail.com>
This commit is contained in:
hectolight 2009-01-02 00:04:33 +01:00 committed by arrai
parent d49e934d41
commit 802b35fbb8
4 changed files with 33 additions and 1 deletions

View file

@ -614,7 +614,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
{
// miscvalue1 = itemid
// miscvalue2 = diced value
if(!miscvalue1)
continue;
if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
continue;
ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
uint32 requiredItemLevel = 0;
if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
requiredItemLevel = 185;
if(!pProto || pProto->ItemLevel <requiredItemLevel)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
}
}
if(IsCompletedCriteria(achievementCriteria))
CompletedCriteria(achievementCriteria);
@ -710,6 +729,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:

View file

@ -727,6 +727,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
if(player && player->GetSession())
{
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
ItemPosCountVec dest;
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
@ -772,6 +774,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
if(player && player->GetSession())
{
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
ItemPosCountVec dest;
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );

View file

@ -325,6 +325,12 @@ struct AchievementCriteriaEntry
uint32 rollValue; // 3
uint32 count; // 4
} roll_need_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREEDON_LOOT= 51
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_greed_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
struct

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6998"
#define REVISION_NR "6999"
#endif // __REVISION_NR_H__