typo IsCanIneract -> IsCanInteract

This commit is contained in:
balrok 2009-01-24 18:57:33 +01:00 committed by VladimirMangos
parent 78a6d084bc
commit 804166739d
2 changed files with 4 additions and 4 deletions

View file

@ -649,7 +649,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
return true; return true;
} }
bool Creature::isCanIneractWithBattleMaster(Player* pPlayer, bool msg) const bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
{ {
if(!isBattleMaster()) if(!isBattleMaster())
return false; return false;
@ -754,7 +754,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
return; return;
break; break;
case GOSSIP_OPTION_BATTLEFIELD: case GOSSIP_OPTION_BATTLEFIELD:
if(!isCanIneractWithBattleMaster(pPlayer,false)) if(!isCanInteractWithBattleMaster(pPlayer,false))
cantalking=false; cantalking=false;
break; break;
case GOSSIP_OPTION_SPIRITGUIDE: case GOSSIP_OPTION_SPIRITGUIDE:
@ -802,7 +802,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
} }
if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER)) if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER))
{ {
isCanIneractWithBattleMaster(pPlayer,true); // output error message if need isCanInteractWithBattleMaster(pPlayer,true); // output error message if need
} }
} }
} }

View file

@ -427,7 +427,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
///// TODO RENAME THIS!!!!! ///// TODO RENAME THIS!!!!!
bool isCanTrainingOf(Player* player, bool msg) const; bool isCanTrainingOf(Player* player, bool msg) const;
bool isCanIneractWithBattleMaster(Player* player, bool msg) const; bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const; bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool IsOutOfThreatArea(Unit* pVictim) const; bool IsOutOfThreatArea(Unit* pVictim) const;
bool IsImmunedToSpell(SpellEntry const* spellInfo); bool IsImmunedToSpell(SpellEntry const* spellInfo);