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[11113] Fixed spell effects with target pair (18, need_dest_target_set)
Like spells expected always caster object (unit/gameobject coordinates set as dest point).
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parent
abbd2f09be
commit
8069cf09d2
2 changed files with 17 additions and 2 deletions
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@ -509,6 +509,22 @@ void Spell::FillTargetMap()
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case TARGET_EFFECT_SELECT:
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SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
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break;
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// dest point setup required
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case TARGET_AREAEFFECT_INSTANT:
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case TARGET_AREAEFFECT_CUSTOM:
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case TARGET_ALL_ENEMY_IN_AREA:
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case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
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case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
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case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
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case TARGET_AREAEFFECT_GO_AROUND_DEST:
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case TARGET_RANDOM_NEARBY_DEST:
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// triggered spells get dest point from default target set, ignore it
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if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) || m_IsTriggeredSpell)
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if (WorldObject* castObject = GetAffectiveCasterObject())
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m_targets.setDestination(castObject->GetPositionX(), castObject->GetPositionY(), castObject->GetPositionZ());
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SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
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break;
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// target pre-selection required
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case TARGET_INNKEEPER_COORDINATES:
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case TARGET_TABLE_X_Y_Z_COORDINATES:
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case TARGET_CASTER_COORDINATES:
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@ -524,7 +540,6 @@ void Spell::FillTargetMap()
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case TARGET_POINT_AT_NW:
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case TARGET_POINT_AT_SE:
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case TARGET_POINT_AT_SW:
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case TARGET_RANDOM_NEARBY_DEST:
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// need some target for processing
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SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
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SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11112"
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#define REVISION_NR "11113"
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#endif // __REVISION_NR_H__
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