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[m12655] updated right revisions...
Added missing mangos.sql change for last commit
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8525859312
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4 changed files with 4 additions and 4 deletions
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@ -393,7 +393,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('gobject setphase',2,'Syntax: .gobject setphase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.'),
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('gobject setphase',2,'Syntax: .gobject setphase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.'),
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('gobject target',2,'Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.'),
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('gobject target',2,'Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.'),
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('gobject turn',2,'Syntax: .gobject turn #goguid [#z_angle]\r\n\r\nChanges gameobject #goguid orientation (rotates gameobject around z axis). Optional parameters are (#y_angle,#x_angle) values that represents rotation angles around y and x axes.'),
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('gobject turn',2,'Syntax: .gobject turn #goguid [#z_angle]\r\n\r\nChanges gameobject #goguid orientation (rotates gameobject around z axis). Optional parameters are (#y_angle,#x_angle) values that represents rotation angles around y and x axes.'),
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('goname',1,'Syntax: .goname [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group. Character can be offline.'),
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('appear',1,'Syntax: .appear [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group. Character can be offline.'),
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('gps',1,'Syntax: .gps [$name|$shift-link]\r\n\r\nDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id'),
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('gps',1,'Syntax: .gps [$name|$shift-link]\r\n\r\nDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id'),
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('groupgo',1,'Syntax: .groupgo [$charactername]\r\n\r\nTeleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.'),
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('groupgo',1,'Syntax: .groupgo [$charactername]\r\n\r\nTeleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.'),
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('guid',2,'Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.'),
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('guid',2,'Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.'),
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@ -1,4 +1,4 @@
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update command set `name`='summon' where `name`='namego';
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update command set `name`='summon' where `name`='namego';
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update command set `name`='appear' where `name`='goname';
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update command set `name`='appear' where `name`='goname';
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ALTER TABLE db_version CHANGE COLUMN required_c12631_01_mangos_creature required_m12652_command bit;
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ALTER TABLE db_version CHANGE COLUMN required_c12631_01_mangos_creature required_m12654_command bit;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12652"
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#define REVISION_NR "12655"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_c12631_01_characters_corpse"
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#define REVISION_DB_CHARACTERS "required_c12631_01_characters_corpse"
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#define REVISION_DB_MANGOS "required_m12652_command"
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#define REVISION_DB_MANGOS "required_m12654_command"
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#define REVISION_DB_REALMD "required_c12484_02_realmd_account_access"
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#define REVISION_DB_REALMD "required_c12484_02_realmd_account_access"
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#endif // __REVISION_SQL_H__
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#endif // __REVISION_SQL_H__
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