[10619] Clarify premade groups mode config option.

Also prevent mark group as premade with 0 time wait.
It's any way useless becase at next tick group moved to normal team mode.
This commit is contained in:
VladimirMangos 2010-10-18 09:04:21 +04:00
parent 099f375961
commit 811a86baf5
4 changed files with 9 additions and 5 deletions

View file

@ -31,6 +31,7 @@
#include "ArenaTeam.h"
#include "Language.h"
#include "ScriptCalls.h"
#include "World.h"
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
{
@ -150,7 +151,8 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
if (grp->GetLeaderGuid() != _player->GetObjectGuid())
return;
err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
isPremade = sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH) &&
(grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
}
// if we're here, then the conditions to join a bg are met. We can proceed in joining.