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[10619] Clarify premade groups mode config option.
Also prevent mark group as premade with 0 time wait. It's any way useless becase at next tick group moved to normal team mode.
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parent
099f375961
commit
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4 changed files with 9 additions and 5 deletions
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@ -31,6 +31,7 @@
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#include "ArenaTeam.h"
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#include "ArenaTeam.h"
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#include "Language.h"
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#include "Language.h"
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#include "ScriptCalls.h"
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#include "ScriptCalls.h"
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#include "World.h"
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
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{
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{
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@ -150,7 +151,8 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
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if (grp->GetLeaderGuid() != _player->GetObjectGuid())
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if (grp->GetLeaderGuid() != _player->GetObjectGuid())
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return;
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return;
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err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
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err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
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isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
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isPremade = sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH) &&
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(grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
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}
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}
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// if we're here, then the conditions to join a bg are met. We can proceed in joining.
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// if we're here, then the conditions to join a bg are met. We can proceed in joining.
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@ -170,9 +170,11 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
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//compute index (if group is premade or joined a rated match) to queues
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//compute index (if group is premade or joined a rated match) to queues
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uint32 index = 0;
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uint32 index = 0;
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if (!isRated && !isPremade)
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if (!isRated && !isPremade)
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index += BG_TEAMS_COUNT;
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index += BG_TEAMS_COUNT; // BG_QUEUE_PREMADE_* -> BG_QUEUE_NORMAL_*
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if (ginfo->Team == HORDE)
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if (ginfo->Team == HORDE)
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index++;
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index++; // BG_QUEUE_*_ALLIANCE -> BG_QUEUE_*_HORDE
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DEBUG_LOG("Adding Group to BattleGroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
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DEBUG_LOG("Adding Group to BattleGroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
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uint32 lastOnlineTime = getMSTime();
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uint32 lastOnlineTime = getMSTime();
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@ -1357,7 +1357,7 @@ Death.Bones.BattlegroundOrArena = 1
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# BattleGround.PremadeGroupWaitForMatch
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# BattleGround.PremadeGroupWaitForMatch
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# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
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# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
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# Default: 1800000 (30 minutes)
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# Default: 1800000 (30 minutes)
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# 0 - disable (not recommended)
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# 0 - disable premade group matches (group always added to bg team in normal way)
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#
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#
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###################################################################################################################
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###################################################################################################################
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10618"
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#define REVISION_NR "10619"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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