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[7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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parent
a4373c887d
commit
8144f30199
69 changed files with 536 additions and 536 deletions
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@ -118,7 +118,7 @@ namespace MaNGOS
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template<class Do>
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void BattleGround::BroadcastWorker(Do& _do)
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{
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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_do(plr);
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}
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@ -260,7 +260,7 @@ void BattleGround::Update(uint32 diff)
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for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
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{
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Creature *sh = NULL;
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for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
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for(std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
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{
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Player *plr = objmgr.GetPlayer(*itr2);
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if (!plr)
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@ -289,7 +289,7 @@ void BattleGround::Update(uint32 diff)
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}
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else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
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{
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for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
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for(std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(*itr);
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if (!plr)
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@ -459,7 +459,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo
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void BattleGround::SendPacketToAll(WorldPacket *packet)
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{
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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if (plr)
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@ -471,7 +471,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
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void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
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{
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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@ -503,7 +503,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
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{
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WorldPacket data;
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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@ -526,7 +526,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
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void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
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{
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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@ -546,7 +546,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
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void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
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{
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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@ -571,7 +571,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
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if (!factionEntry)
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return;
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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@ -1236,7 +1236,7 @@ bool BattleGround::HasFreeSlots() const
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void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
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{
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//this procedure is called from virtual function implemented in bg subclass
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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std::map<uint64, BattleGroundScore*>::const_iterator itr = m_PlayerScores.find(Source->GetGUID());
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if(itr == m_PlayerScores.end()) // player not found...
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return;
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@ -1640,7 +1640,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
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UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
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UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
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for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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