[7730] Some optimizantion and code style.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
zhenya 2009-04-28 21:03:25 +04:00 committed by AlexDereka
parent a4373c887d
commit 8144f30199
69 changed files with 536 additions and 536 deletions

View file

@ -228,7 +228,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
data << count1; // alliance flag holders count - obsolete, now always 0
/*for(uint8 i = 0; i < count1; i++)
/*for(uint8 i = 0; i < count1; ++i)
{
data << uint64(0); // guid
data << (float)0; // x
@ -330,7 +330,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
if (_player->InBattleGroundQueue())
{
// update all queues, send invitation info if player is invited, queue info if queued
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)
@ -532,7 +532,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
WorldPacket data;
// we must update all queues here
BattleGround *bg = NULL;
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)