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[7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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parent
a4373c887d
commit
8144f30199
69 changed files with 536 additions and 536 deletions
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@ -56,16 +56,16 @@ void BattleGroundRL::Update(uint32 diff)
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void BattleGroundRL::StartingEventCloseDoors()
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{
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for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
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for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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}
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void BattleGroundRL::StartingEventOpenDoors()
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{
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for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
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for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
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DoorOpen(i);
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for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
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for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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}
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