[7730] Some optimizantion and code style.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
zhenya 2009-04-28 21:03:25 +04:00 committed by AlexDereka
parent a4373c887d
commit 8144f30199
69 changed files with 536 additions and 536 deletions

View file

@ -383,8 +383,8 @@ void GameObject::Update(uint32 /*p_time*/)
if(spellId)
{
std::set<uint32>::iterator it = m_unique_users.begin();
std::set<uint32>::iterator end = m_unique_users.end();
std::set<uint32>::const_iterator it = m_unique_users.begin();
std::set<uint32>::const_iterator end = m_unique_users.end();
for (; it != end; it++)
{
Unit* owner = Unit::GetUnit(*this, uint64(*it));
@ -902,7 +902,7 @@ void GameObject::Use(Unit* user)
// every slot will be on that straight line
float orthogonalOrientation = GetOrientation()+M_PI*0.5f;
// find nearest slot
for(uint32 i=0; i<info->chair.slots; i++)
for(uint32 i=0; i<info->chair.slots; ++i)
{
// the distance between this slot and the center of the go - imagine a 1D space
float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f);