[7730] Some optimizantion and code style.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
zhenya 2009-04-28 21:03:25 +04:00 committed by AlexDereka
parent a4373c887d
commit 8144f30199
69 changed files with 536 additions and 536 deletions

View file

@ -130,7 +130,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( TitleTextId );
data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
for (int iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
data << uint32( iI );
@ -143,7 +143,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
@ -253,7 +253,7 @@ void PlayerMenu::SendTalking( uint32 textID )
else
{
std::string Text_0[8],Text_1[8];
for (int i=0;i<8;i++)
for (int i=0;i<8;++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
@ -264,7 +264,7 @@ void PlayerMenu::SendTalking( uint32 textID )
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
for (int i=0;i<8;i++)
for (int i=0;i<8;++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
@ -273,7 +273,7 @@ void PlayerMenu::SendTalking( uint32 textID )
}
}
}
for (int i=0; i<8; i++)
for (int i=0; i<8; ++i)
{
data << pGossip->Options[i].Probability;
@ -355,7 +355,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
bool QuestMenu::HasItem( uint32 questid )
{
for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
{
if(i->m_qId==questid)
{
@ -379,7 +379,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(eEmote._Emote ); // NPC emote
data << uint8 ( mQuestMenu.MenuItemCount() );
for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
@ -464,7 +464,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
ItemPrototype const* IProto;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if ( !pQuest->RewChoiceItemId[i] ) continue;
data << uint32(pQuest->RewChoiceItemId[i]);
@ -477,7 +477,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
}
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
if ( !pQuest->RewItemId[i] ) continue;
data << uint32(pQuest->RewItemId[i]);
@ -500,7 +500,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(QUEST_EMOTE_COUNT);
for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(0); // DetailsEmoteDelay
@ -518,7 +518,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
ObjectiveText[i]=pQuest->ObjectiveText[i];
int loc_idx = pSession->GetSessionDbLocaleIndex();
@ -536,7 +536,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
@ -581,19 +581,19 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
data << uint32(0) << uint32(0);
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
data << uint32(0) << uint32(0);
}
else
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
{
data << uint32(pQuest->RewItemId[iI]);
data << uint32(pQuest->RewItemCount[iI]);
}
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
{
data << uint32(pQuest->RewChoiceItemId[iI]);
data << uint32(pQuest->RewChoiceItemCount[iI]);
@ -610,7 +610,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << Details;
data << EndText;
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
{
@ -634,7 +634,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(0); // TODO: 5 item objective
data << uint32(0);
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI];
pSession->SendPacket( &data );
@ -670,7 +670,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(0); // unk
uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if(pQuest->OfferRewardEmote[i] <= 0)
break;
@ -678,7 +678,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
data << EmoteCount; // Emote Count
for (uint32 i = 0; i < EmoteCount; i++)
for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(0); // Delay Emote
data << pQuest->OfferRewardEmote[i];
@ -687,7 +687,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
ItemPrototype const *pItem;
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
@ -701,7 +701,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
data << uint32(pQuest->GetRewItemsCount());
for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
@ -780,7 +780,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
data << uint32( pQuest->GetReqItemsCount() );
ItemPrototype const *pItem;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if ( !pQuest->ReqItemId[i] ) continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);