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https://github.com/mangosfour/server.git
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[7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
parent
a4373c887d
commit
8144f30199
69 changed files with 536 additions and 536 deletions
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@ -130,7 +130,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
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data << uint32( TitleTextId );
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data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
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for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
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for (int iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
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{
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GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
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data << uint32( iI );
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@ -143,7 +143,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
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data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
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for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
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for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
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{
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QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
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uint32 questID = qItem.m_qId;
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@ -253,7 +253,7 @@ void PlayerMenu::SendTalking( uint32 textID )
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else
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{
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std::string Text_0[8],Text_1[8];
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for (int i=0;i<8;i++)
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for (int i=0;i<8;++i)
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{
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Text_0[i]=pGossip->Options[i].Text_0;
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Text_1[i]=pGossip->Options[i].Text_1;
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@ -264,7 +264,7 @@ void PlayerMenu::SendTalking( uint32 textID )
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NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
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if (nl)
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{
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for (int i=0;i<8;i++)
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for (int i=0;i<8;++i)
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{
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if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
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Text_0[i]=nl->Text_0[i][loc_idx];
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@ -273,7 +273,7 @@ void PlayerMenu::SendTalking( uint32 textID )
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}
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}
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}
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for (int i=0; i<8; i++)
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for (int i=0; i<8; ++i)
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{
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data << pGossip->Options[i].Probability;
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@ -355,7 +355,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
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bool QuestMenu::HasItem( uint32 questid )
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{
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for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
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for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
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{
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if(i->m_qId==questid)
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{
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@ -379,7 +379,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
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data << uint32(eEmote._Emote ); // NPC emote
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data << uint8 ( mQuestMenu.MenuItemCount() );
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for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
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for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
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{
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QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
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@ -464,7 +464,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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ItemPrototype const* IProto;
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data << uint32(pQuest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
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for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if ( !pQuest->RewChoiceItemId[i] ) continue;
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data << uint32(pQuest->RewChoiceItemId[i]);
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@ -477,7 +477,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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}
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data << uint32(pQuest->GetRewItemsCount());
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for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
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for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if ( !pQuest->RewItemId[i] ) continue;
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data << uint32(pQuest->RewItemId[i]);
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@ -500,7 +500,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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data << uint32(QUEST_EMOTE_COUNT);
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for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
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for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
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{
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data << uint32(pQuest->DetailsEmote[i]);
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data << uint32(0); // DetailsEmoteDelay
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@ -518,7 +518,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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Details = pQuest->GetDetails();
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Objectives = pQuest->GetObjectives();
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EndText = pQuest->GetEndText();
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for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
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for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
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ObjectiveText[i]=pQuest->ObjectiveText[i];
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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@ -536,7 +536,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
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EndText=ql->EndText[loc_idx];
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for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
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for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
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if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
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ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
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}
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@ -581,19 +581,19 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
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for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
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data << uint32(0) << uint32(0);
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for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
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for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
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data << uint32(0) << uint32(0);
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}
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else
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{
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for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
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for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
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{
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data << uint32(pQuest->RewItemId[iI]);
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data << uint32(pQuest->RewItemCount[iI]);
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}
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for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
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for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
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{
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data << uint32(pQuest->RewChoiceItemId[iI]);
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data << uint32(pQuest->RewChoiceItemCount[iI]);
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@ -610,7 +610,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << Details;
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data << EndText;
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for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
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for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
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{
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if (pQuest->ReqCreatureOrGOId[iI] < 0)
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{
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@ -634,7 +634,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(0); // TODO: 5 item objective
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data << uint32(0);
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for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
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for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
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data << ObjectiveText[iI];
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pSession->SendPacket( &data );
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@ -670,7 +670,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << uint32(0); // unk
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uint32 EmoteCount = 0;
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for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
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for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
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{
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if(pQuest->OfferRewardEmote[i] <= 0)
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break;
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@ -678,7 +678,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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}
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data << EmoteCount; // Emote Count
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for (uint32 i = 0; i < EmoteCount; i++)
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for (uint32 i = 0; i < EmoteCount; ++i)
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{
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data << uint32(0); // Delay Emote
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data << pQuest->OfferRewardEmote[i];
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@ -687,7 +687,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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ItemPrototype const *pItem;
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data << uint32(pQuest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
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for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
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{
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pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
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@ -701,7 +701,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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}
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data << uint32(pQuest->GetRewItemsCount());
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for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
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for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
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{
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pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
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data << uint32(pQuest->RewItemId[i]);
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@ -780,7 +780,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
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data << uint32( pQuest->GetReqItemsCount() );
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ItemPrototype const *pItem;
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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if ( !pQuest->ReqItemId[i] ) continue;
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pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
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