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[7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
parent
a4373c887d
commit
8144f30199
69 changed files with 536 additions and 536 deletions
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@ -132,7 +132,7 @@ void WorldSession::SendUpdateTrade()
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data << (uint32) _player->pTrader->tradeGold; // trader gold
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data << (uint32) 0; // spell casted on lowest slot item
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for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
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for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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{
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item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
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@ -177,7 +177,7 @@ void WorldSession::SendUpdateTrade()
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void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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{
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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ItemPosCountVec traderDst;
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ItemPosCountVec playerDst;
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@ -276,7 +276,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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}
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// not accept if some items now can't be trade (cheating)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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{
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@ -309,7 +309,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
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// store items in local list and set 'in-trade' flag
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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{
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@ -334,7 +334,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
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// clear 'in-trade' flag
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(myItems[i]) myItems[i]->SetInTrade(false);
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if(hisItems[i]) hisItems[i]->SetInTrade(false);
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@ -359,7 +359,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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}
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// execute trade: 1. remove
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(myItems[i])
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{
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