[7886] Drop use table petcreateinfo_spell

This is first commit in chain for remove oudated and not used pet functionality.

* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.

Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
This commit is contained in:
VladimirMangos 2009-05-24 06:28:46 +04:00
parent 37f8cea0a1
commit 8171bb57dd
11 changed files with 206 additions and 58 deletions

View file

@ -2223,6 +2223,131 @@ void SpellMgr::LoadPetLevelupSpellMap()
sLog.outString( ">> Loaded %u pet levelup and default spells for %u families", count, family_count );
}
bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
// skip empty list;
bool have_spell = false;
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if(petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
if(!have_spell)
return false;
// remove duplicates with levelupSpells if any
if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? spellmgr.GetPetLevelupSpellList(cInfo->family) : NULL)
{
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if(!petDefSpells.spellid[j])
continue;
for(PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
{
if (itr->second == petDefSpells.spellid[j])
{
petDefSpells.spellid[j] = 0;
break;
}
}
}
}
// skip empty list;
have_spell = false;
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if(petDefSpells.spellid[j])
{
have_spell = true;
break;
}
}
return have_spell;
}
void SpellMgr::LoadPetDefaultSpells()
{
assert(MAX_CREATURE_SPELL_DATA_SLOT==CREATURE_MAX_SPELLS);
mPetDefaultSpellsMap.clear();
uint32 countCreature = 0;
uint32 countData = 0;
for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i )
{
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
if(!cInfo)
continue;
if(!cInfo->PetSpellDataId)
continue;
// for creature with PetSpellDataId get default pet spells from dbc
CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if(!spellDataEntry)
continue;
int32 petSpellsId = -(int32)cInfo->PetSpellDataId;
PetDefaultSpellsEntry petDefSpells;
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countData;
}
}
// different summon spells
for(uint32 i = 0; i < sSpellStore.GetNumRows(); ++i )
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(i);
if(!spellEntry)
continue;
for(int k = 0; k < 3; ++k)
{
if(spellEntry->Effect[k]==SPELL_EFFECT_SUMMON || spellEntry->Effect[k]==SPELL_EFFECT_SUMMON_PET)
{
uint32 creature_id = spellEntry->EffectMiscValue[k];
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id);
if(!cInfo)
continue;
// already loaded
if(cInfo->PetSpellDataId)
continue;
// for creature without PetSpellDataId get default pet spells from creature_template
int32 petSpellsId = cInfo->Entry;
if(mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
continue;
PetDefaultSpellsEntry petDefSpells;
for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
{
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
++countCreature;
}
}
}
}
sLog.outString();
sLog.outString( ">> Loaded addition spells for %u pet spell data entries and %u summonable creature templates", countData, countCreature );
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
{