[8683] Correctly update negetive aura duration at loading.

Thanks to ApoC for problem reseach.
This commit is contained in:
VladimirMangos 2009-10-20 16:44:00 +04:00
parent 2db2600d65
commit 8271e7eb99
2 changed files with 3 additions and 3 deletions

View file

@ -14835,10 +14835,10 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
// negative effects should continue counting down after logout
if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
{
if(remaintime <= int32(timediff))
if (remaintime/IN_MILISECONDS <= int32(timediff))
continue;
remaintime -= timediff;
remaintime -= timediff*IN_MILISECONDS;
}
// prevent wrong values of remaincharges