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[7882] For achievement criterias data check ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD include target's team check.
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3 changed files with 17 additions and 3 deletions
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@ -128,6 +128,12 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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if(player_dead.own_team_flag > 1)
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong boolean value1 (%u).",
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criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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@ -193,7 +199,10 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target) co
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return false;
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return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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return target && target->GetTypeId() == TYPEID_PLAYER && !target->isAlive() && ((Player*)target)->GetDeathTimer() != 0;
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if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || ((Player*)target)->GetDeathTimer() == 0)
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return false;
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// flag set == must be same team, not set == different team
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return (((Player*)target)->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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return source->HasAura(aura.spell_id,aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
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@ -46,7 +46,7 @@ enum AchievementCriteriaDataType
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // 0 0 not corpse (not released body)
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
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@ -78,6 +78,11 @@ struct AchievementCriteriaData
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{
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uint32 percent;
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} health;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
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struct
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{
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uint32 own_team_flag;
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} player_dead;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
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struct
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7881"
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#define REVISION_NR "7882"
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#endif // __REVISION_NR_H__
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