[7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NoFantasy 2009-06-02 14:42:43 +04:00 committed by VladimirMangos
parent afdcc2bbfe
commit 82f16a6579
8 changed files with 48 additions and 15 deletions

View file

@ -503,7 +503,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(0); // DetailsEmoteDelay
data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
}
pSession->SendPacket( &data );
@ -641,7 +641,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
}
void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext )
void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
@ -666,7 +666,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << Title;
data << OfferRewardText;
data << uint32( EnbleNext );
data << uint32( EnableNext );
data << uint32(0); // unk
uint32 EmoteCount = 0;
@ -680,8 +680,8 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << EmoteCount; // Emote Count
for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(0); // Delay Emote
data << pQuest->OfferRewardEmote[i];
data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
data << uint32(pQuest->OfferRewardEmote[i]);
}
ItemPrototype const *pItem;

View file

@ -2850,9 +2850,13 @@ void ObjectMgr::LoadQuests()
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
// 97 98 99 100 101 102 103 104 105 106 107
"RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
// 108 109 110 111 112 113 114 115 116 117
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
// 118 119
// 108 109 110 111 112 113 114 115
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
// 116 117 118 119 120 121
"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
// 122 123 124 125
"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
// 126 127
"StartScript, CompleteScript"
" FROM quest_template");
if(result == NULL)

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@ -115,14 +115,20 @@ Quest::Quest(Field * questRecord)
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[108+i].GetUInt32();
IncompleteEmote = questRecord[112].GetUInt32();
CompleteEmote = questRecord[113].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[112+i].GetUInt32();
IncompleteEmote = questRecord[116].GetUInt32();
CompleteEmote = questRecord[117].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[114+i].GetInt32();
OfferRewardEmote[i] = questRecord[118+i].GetInt32();
QuestStartScript = questRecord[118].GetUInt32();
QuestCompleteScript = questRecord[119].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[122+i].GetInt32();
QuestStartScript = questRecord[126].GetUInt32();
QuestCompleteScript = questRecord[127].GetUInt32();
QuestFlags |= SpecialFlags << 16;

View file

@ -239,7 +239,9 @@ class Quest
uint32 RewRepFaction[QUEST_REPUTATIONS_COUNT];
int32 RewRepValue[QUEST_REPUTATIONS_COUNT];
uint32 DetailsEmote[QUEST_EMOTE_COUNT];
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
uint32 GetReqItemsCount() const { return m_reqitemscount; }
uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; }

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7944"
#define REVISION_NR "7945"
#endif // __REVISION_NR_H__