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[11778] Implement removal of spells that don't have appropriate SpellAuraInterruptFlags using proc system
Signed-off-by: Laise <fenrisse@gmail.com>
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e3e39b5607
commit
83079e0b81
4 changed files with 24 additions and 53 deletions
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@ -420,19 +420,6 @@ void Unit::RemoveSpellsCausingAura(AuraType auraType, SpellAuraHolder* except)
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}
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}
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/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
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void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
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{
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if(!HasAuraType(auraType))
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return;
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// The chance to dispel an aura depends on the damage taken with respect to the casters level.
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uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
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float chance = float(damage) / max_dmg * 100.0f;
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if (roll_chance_f(chance))
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RemoveSpellsCausingAura(auraType);
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}
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void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
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{
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if (!pVictim->isAlive() || pVictim->IsTaxiFlying() || (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()))
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@ -467,10 +454,6 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
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uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
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{
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// remove affects from victim (including from 0 damage and DoTs)
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if(pVictim != this)
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pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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// remove affects from attacker at any non-DoT damage (including 0 damage)
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if( damagetype != DOT)
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{
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@ -492,11 +475,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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return 0;
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}
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if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
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pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
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// root type spells do not dispel the root effect
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if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
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pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
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// no xp,health if type 8 /critters/
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if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
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@ -871,19 +849,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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((Creature*)pVictim)->AI()->AttackedBy(this);
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}
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// polymorphed, hex and other negative transformed cases
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uint32 morphSpell = pVictim->getTransForm();
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if (morphSpell && !IsPositiveSpell(morphSpell))
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{
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if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
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{
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if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
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pVictim->RemoveAurasDueToSpell(morphSpell);
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else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
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pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
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}
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}
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if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
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{
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if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
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@ -929,21 +894,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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next = i; ++next;
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if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
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continue;
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if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
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{
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bool remove = true;
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if (se->procFlags & (1<<3))
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{
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if (!roll_chance_i(se->procChance))
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remove = false;
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}
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if (remove)
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if (!se->procFlags && (se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE))
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{
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pVictim->RemoveAurasDueToSpell(i->second->GetId());
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next = vAuras.begin();
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}
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}
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}
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if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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@ -1433,8 +1433,6 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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bool isFrozen() const;
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bool IsIgnoreUnitState(SpellEntry const *spell, IgnoreUnitState ignoreState);
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void RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage);
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bool isTargetableForAttack(bool inversAlive = false) const;
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bool isPassiveToHostile() { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE); }
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@ -1852,6 +1850,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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SpellAuraProcResult HandleSpellMagnetAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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SpellAuraProcResult HandleManaShieldAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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SpellAuraProcResult HandleModResistanceAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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SpellAuraProcResult HandleRemoveByDamageChanceProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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SpellAuraProcResult HandleNULLProc(Unit* /*pVictim*/, uint32 /*damage*/, Aura* /*triggeredByAura*/, SpellEntry const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 /*cooldown*/)
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{
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// no proc handler for this aura type
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@ -39,7 +39,7 @@ pAuraProcHandler AuraProcHandler[TOTAL_AURAS]=
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&Unit::HandleDummyAuraProc, // 4 SPELL_AURA_DUMMY
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&Unit::HandleNULLProc, // 5 SPELL_AURA_MOD_CONFUSE
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&Unit::HandleNULLProc, // 6 SPELL_AURA_MOD_CHARM
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&Unit::HandleNULLProc, // 7 SPELL_AURA_MOD_FEAR
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&Unit::HandleRemoveByDamageChanceProc, // 7 SPELL_AURA_MOD_FEAR
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&Unit::HandleNULLProc, // 8 SPELL_AURA_PERIODIC_HEAL
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&Unit::HandleNULLProc, // 9 SPELL_AURA_MOD_ATTACKSPEED
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&Unit::HandleNULLProc, // 10 SPELL_AURA_MOD_THREAT
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@ -58,7 +58,7 @@ pAuraProcHandler AuraProcHandler[TOTAL_AURAS]=
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&Unit::HandleNULLProc, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
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&Unit::HandleNULLProc, // 24 SPELL_AURA_PERIODIC_ENERGIZE
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&Unit::HandleNULLProc, // 25 SPELL_AURA_MOD_PACIFY
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&Unit::HandleNULLProc, // 26 SPELL_AURA_MOD_ROOT
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&Unit::HandleRemoveByDamageChanceProc, // 26 SPELL_AURA_MOD_ROOT
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&Unit::HandleNULLProc, // 27 SPELL_AURA_MOD_SILENCE
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&Unit::HandleNULLProc, // 28 SPELL_AURA_REFLECT_SPELLS
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&Unit::HandleNULLProc, // 29 SPELL_AURA_MOD_STAT
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@ -92,7 +92,7 @@ pAuraProcHandler AuraProcHandler[TOTAL_AURAS]=
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&Unit::HandleSpellCritChanceAuraProc, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
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&Unit::HandleNULLProc, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
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&Unit::HandleNULLProc, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
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&Unit::HandleNULLProc, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
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&Unit::HandleRemoveByDamageChanceProc, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
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&Unit::HandleNULLProc, // 61 SPELL_AURA_MOD_SCALE
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&Unit::HandleNULLProc, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
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&Unit::HandleNULLProc, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
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@ -4059,3 +4059,19 @@ SpellAuraProcResult Unit::HandleModResistanceAuraProc(Unit* /*pVictim*/, uint32
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return SPELL_AURA_PROC_OK;
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}
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SpellAuraProcResult Unit::HandleRemoveByDamageChanceProc(Unit* pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
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{
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// The chance to dispel an aura depends on the damage taken with respect to the casters level.
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uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
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float chance = float(damage) / max_dmg * 100.0f;
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if (roll_chance_f(chance))
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{
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triggeredByAura->SetInUse(true);
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RemoveAurasByCasterSpell(triggeredByAura->GetId(), triggeredByAura->GetCasterGuid());
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triggeredByAura->SetInUse(false);
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return SPELL_AURA_PROC_OK;
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}
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return SPELL_AURA_PROC_FAILED;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11777"
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#define REVISION_NR "11778"
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#endif // __REVISION_NR_H__
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