[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -26,7 +26,7 @@
#include "../../game/ScriptMgr.h"
#include "../../game/SpellAuras.h"
//uint8 loglevel = 0;
// uint8 loglevel = 0;
int nrscripts;
Script* m_scripts[MAX_SCRIPTS];
@ -376,10 +376,10 @@ bool EffectAuraDummy(const Aura* pAura, bool apply)
void ScriptedAI::UpdateAI(const uint32)
{
//Check if we have a current target
// Check if we have a current target
if (m_creature->isAlive() && m_creature->SelectHostileTarget() && m_creature->getVictim())
{
//If we are within range melee the target
// If we are within range melee the target
if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
{
if (m_creature->isAttackReady())