[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -336,20 +336,20 @@ bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
do
{
fields = guildRanksResult->Fetch();
//condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
// condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
if (!fields)
break;
uint32 guildId = fields[0].GetUInt32();
if (guildId < m_Id)
{
//there is in table guild_rank record which doesn't have guildid in guild table, report error
// there is in table guild_rank record which doesn't have guildid in guild table, report error
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
continue;
}
if (guildId > m_Id) //we loaded all ranks for this guild already, break cycle
if (guildId > m_Id) // we loaded all ranks for this guild already, break cycle
break;
uint32 rankID = fields[1].GetUInt32();
@ -714,7 +714,7 @@ void Guild::Disband()
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
//Free bank tab used memory and delete items stored in them
// Free bank tab used memory and delete items stored in them
DeleteGuildBankItems(true);
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
@ -828,7 +828,7 @@ uint32 Guild::GetAccountsNumber()
if (m_accountsNumber)
return m_accountsNumber;
//We use a set to be sure each element will be unique
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
accountsIdSet.insert(itr->second.accountId);
@ -875,7 +875,7 @@ void Guild::LoadGuildEventLogFromDB()
if (!result)
return;
bool isNextLogGuidSet = false;
//uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// First event in list will be the oldest and the latest event is last event in list
do
{