[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -224,7 +224,7 @@ bool ChatHandler::HandleAHBotStatusCommand(char* args)
return true;
}
//reload commands
// reload commands
bool ChatHandler::HandleReloadAllCommand(char* /*args*/)
{
HandleReloadSkillFishingBaseLevelCommand((char*)"");
@ -257,7 +257,7 @@ bool ChatHandler::HandleReloadAllAchievementCommand(char* /*args*/)
bool ChatHandler::HandleReloadAllAreaCommand(char* /*args*/)
{
//HandleReloadQuestAreaTriggersCommand((char*)""); -- reloaded in HandleReloadAllQuestCommand
// HandleReloadQuestAreaTriggersCommand((char*)""); -- reloaded in HandleReloadAllQuestCommand
HandleReloadAreaTriggerTeleportCommand((char*)"");
HandleReloadAreaTriggerTavernCommand((char*)"");
HandleReloadGameGraveyardZoneCommand((char*)"");
@ -2296,8 +2296,8 @@ bool ChatHandler::HandleLearnAllGMCommand(char* /*args*/)
"29878", // Kill My Self
"26644", // More Kill
"28550", //Invisible 24
"23452", //Invisible + Target
"28550", // Invisible 24
"23452", // Invisible + Target
"0"
};
@ -2611,7 +2611,7 @@ bool ChatHandler::HandleAddItemCommand(char* args)
return false;
}
//Subtract
// Subtract
if (count < 0)
{
plTarget->DestroyItemCount(itemId, -count, true, false);
@ -2619,7 +2619,7 @@ bool ChatHandler::HandleAddItemCommand(char* args)
return true;
}
//Adding items
// Adding items
uint32 noSpaceForCount = 0;
// check space and find places
@ -4130,7 +4130,7 @@ bool ChatHandler::HandleNearGraveCommand(char* args)
team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE);
else if (data->team == ALLIANCE)
team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
else // Actually, this case cannot happen
else // Actually, this case cannot happen
team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_NOTEAM);
PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id, team_name.c_str(), zone_id);
@ -4254,7 +4254,7 @@ bool ChatHandler::HandleNpcInfoCommand(char* /*args*/)
return true;
}
//play npc emote
// play npc emote
bool ChatHandler::HandleNpcPlayEmoteCommand(char* args)
{
uint32 emote = atoi(args);
@ -4272,7 +4272,7 @@ bool ChatHandler::HandleNpcPlayEmoteCommand(char* args)
return true;
}
//TODO: NpcCommands that needs to be fixed :
// TODO: NpcCommands that needs to be fixed :
bool ChatHandler::HandleNpcAddWeaponCommand(char* /*args*/)
{
@ -4400,7 +4400,7 @@ void ChatHandler::HandleCharacterLevel(Player* player, ObjectGuid player_guid, u
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, GetNameLink().c_str());
else if (oldlevel < newlevel)
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, GetNameLink().c_str(), newlevel);
else // if(oldlevel > newlevel)
else // if(oldlevel > newlevel)
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, GetNameLink().c_str(), newlevel);
}
}
@ -4707,7 +4707,7 @@ bool ChatHandler::HandleStableCommand(char* /*args*/)
bool ChatHandler::HandleChangeWeatherCommand(char* args)
{
//Weather is OFF
// Weather is OFF
if (!sWorld.getConfig(CONFIG_BOOL_WEATHER))
{
SendSysMessage(LANG_WEATHER_DISABLED);
@ -4989,7 +4989,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
//-1 is default value
player->SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, -1);
//player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 );
// player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 );
return true;
}
@ -7003,11 +7003,11 @@ bool ChatHandler::HandleSendMessageCommand(char* args)
}
///- Send the message
//Use SendAreaTriggerMessage for fastest delivery.
// Use SendAreaTriggerMessage for fastest delivery.
rPlayer->GetSession()->SendAreaTriggerMessage("%s", args);
rPlayer->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
//Confirmation message
// Confirmation message
std::string nameLink = GetNameLink(rPlayer);
PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), args);
return true;
@ -7042,7 +7042,7 @@ bool ChatHandler::HandleModifyGenderCommand(char* args)
Gender gender;
if (!strncmp(gender_str, "male", gender_len)) // MALE
if (!strncmp(gender_str, "male", gender_len)) // MALE
{
if (player->getGender() == GENDER_MALE)
return true;