[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -137,7 +137,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
if (qitem)
{
qitem->is_looted = true;
//freeforall is 1 if everyone's supposed to get the quest item.
// freeforall is 1 if everyone's supposed to get the quest item.
if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
player->SendNotifyLootItemRemoved(lootSlot);
else
@ -147,20 +147,20 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
{
if (ffaitem)
{
//freeforall case, notify only one player of the removal
// freeforall case, notify only one player of the removal
ffaitem->is_looted = true;
player->SendNotifyLootItemRemoved(lootSlot);
}
else
{
//not freeforall, notify everyone
// not freeforall, notify everyone
if (conditem)
conditem->is_looted = true;
loot->NotifyItemRemoved(lootSlot);
}
}
//if only one person is supposed to loot the item, then set it to looted
// if only one person is supposed to loot the item, then set it to looted
if (!item->freeforall)
item->is_looted = true;
@ -237,7 +237,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
{
pLoot->NotifyMoneyRemoved();
if (!guid.IsItem() && player->GetGroup()) //item can be looted only single player
if (!guid.IsItem() && player->GetGroup()) // item can be looted only single player
{
Group* group = player->GetGroup();
@ -373,22 +373,22 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
go->SetLootState(GO_READY);
}
else // not have more uses
else // not have more uses
go->SetLootState(GO_JUST_DEACTIVATED);
}
else // 100% chance until min uses
else // 100% chance until min uses
go->SetLootState(GO_READY);
}
else // max uses already
else // max uses already
go->SetLootState(GO_JUST_DEACTIVATED);
}
else // not vein
else // not vein
go->SetLootState(GO_JUST_DEACTIVATED);
}
else if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE)
{
// The fishing hole used once more
go->AddUse(); // if the max usage is reached, will be despawned at next tick
go->AddUse(); // if the max usage is reached, will be despawned at next tick
if (go->GetUseCount() >= urand(go->GetGOInfo()->fishinghole.minSuccessOpens, go->GetGOInfo()->fishinghole.maxSuccessOpens))
{
go->SetLootState(GO_JUST_DEACTIVATED);
@ -503,7 +503,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
}
}
//Player is not looking at loot list, he doesn't need to see updates on the loot list
// Player is not looking at loot list, he doesn't need to see updates on the loot list
loot->RemoveLooter(player->GetObjectGuid());
}