[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -29,13 +29,13 @@
static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] =
{
CONFIG_FLOAT_RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON
CONFIG_FLOAT_RATE_DROP_ITEM_RARE, // ITEM_QUALITY_RARE
CONFIG_FLOAT_RATE_DROP_ITEM_EPIC, // ITEM_QUALITY_EPIC
CONFIG_FLOAT_RATE_DROP_ITEM_LEGENDARY, // ITEM_QUALITY_LEGENDARY
CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, // ITEM_QUALITY_ARTIFACT
CONFIG_FLOAT_RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON
CONFIG_FLOAT_RATE_DROP_ITEM_RARE, // ITEM_QUALITY_RARE
CONFIG_FLOAT_RATE_DROP_ITEM_EPIC, // ITEM_QUALITY_EPIC
CONFIG_FLOAT_RATE_DROP_ITEM_LEGENDARY, // ITEM_QUALITY_LEGENDARY
CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, // ITEM_QUALITY_ARTIFACT
};
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true);
@ -72,7 +72,7 @@ class LootTemplate::LootGroup // A set of loot def
LootStoreItem const* Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
};
//Remove all data and free all memory
// Remove all data and free all memory
void LootStore::Clear()
{
for (LootTemplateMap::const_iterator itr = m_LootTemplates.begin(); itr != m_LootTemplates.end(); ++itr)
@ -739,7 +739,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li)
b << uint32(ObjectMgr::GetItemPrototype(li.itemid)->DisplayInfoID);
b << uint32(li.randomSuffix);
b << uint32(li.randomPropertyId);
//b << uint8(0); // slot type - will send after this function call
// b << uint8(0); // slot type - will send after this function call
return b;
}
@ -747,7 +747,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
if (lv.permission == NONE_PERMISSION)
{
b << uint32(0); //gold
b << uint32(0); // gold
b << uint8(0); // item count
return b; // nothing output more
}
@ -756,7 +756,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
uint8 itemsShown = 0;
//gold
// gold
b << uint32(l.gold);
size_t count_pos = b.wpos(); // pos of item count byte
@ -834,7 +834,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
}
}
//update number of items shown
// update number of items shown
b.put<uint8>(count_pos, itemsShown);
return b;
@ -860,7 +860,7 @@ LootStoreItem const* LootTemplate::LootGroup::Roll() const
{
float Roll = rand_chance_f();
for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i) //check each explicitly chanced entry in the template and modify its chance based on quality.
for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i) // check each explicitly chanced entry in the template and modify its chance based on quality.
{
if (ExplicitlyChanced[i].chance >= 100.0f)
return &ExplicitlyChanced[i];
@ -1310,7 +1310,7 @@ void LoadLootTemplates_Prospecting()
if (ids_set.find(proto->ItemId) != ids_set.end())
ids_set.erase(proto->ItemId);
//else -- exist some cases that possible can be prospected but not expected have any result loot
// else -- exist some cases that possible can be prospected but not expected have any result loot
// LootTemplates_Prospecting.ReportNotExistedId(proto->ItemId);
}