[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -57,7 +57,7 @@ Map::~Map()
// unload instance specific navigation data
MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(m_TerrainData->GetMapId(), GetInstanceId());
//release reference count
// release reference count
if (m_TerrainData->Release())
sTerrainMgr.UnloadTerrain(m_TerrainData->GetMapId());
}
@ -87,16 +87,16 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
{
for (unsigned int idx = 0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
//z code
// z code
m_bLoadedGrids[idx][j] = false;
setNGrid(NULL, idx, j);
}
}
//lets initialize visibility distance for map
// lets initialize visibility distance for map
Map::InitVisibilityDistance();
//add reference for TerrainData object
// add reference for TerrainData object
m_TerrainData->AddRef();
m_persistentState = sMapPersistentStateMgr.AddPersistentState(i_mapEntry, GetInstanceId(), GetDifficulty(), 0, IsDungeon());
@ -105,7 +105,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
void Map::InitVisibilityDistance()
{
//init visibility for continents
// init visibility for continents
m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
}
@ -215,7 +215,7 @@ Map::EnsureGridCreated(const GridPair& p)
getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
//z coord
// z coord
int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
@ -260,11 +260,11 @@ bool Map::EnsureGridLoaded(const Cell& cell)
MANGOS_ASSERT(grid != NULL);
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{
//it's important to set it loaded before loading!
//otherwise there is a possibility of infinity chain (grid loading will be called many times for the same grid)
//possible scenario:
//active object A(loaded with loader.LoadN call and added to the map)
//summons some active object B, while B added to map grid loading called again and so on..
// it's important to set it loaded before loading!
// otherwise there is a possibility of infinity chain (grid loading will be called many times for the same grid)
// possible scenario:
// active object A(loaded with loader.LoadN call and added to the map)
// summons some active object B, while B added to map grid loading called again and so on..
setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
ObjectGridLoader loader(*grid, this, cell);
loader.LoadN();
@ -382,8 +382,8 @@ void Map::MessageBroadcast(WorldObject* obj, WorldPacket* msg)
if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
//we have alot of blinking mobs because monster move packet send is broken...
// TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
// we have alot of blinking mobs because monster move packet send is broken...
MaNGOS::ObjectMessageDeliverer post_man(*obj, msg);
TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
cell.Visit(p, message, *this, *obj, GetVisibilityDistance());
@ -480,7 +480,7 @@ void Map::Update(const uint32& t_diff)
if (!plr->IsInWorld() || !plr->IsPositionValid())
continue;
//lets update mobs/objects in ALL visible cells around player!
// lets update mobs/objects in ALL visible cells around player!
CellArea area = Cell::CalculateCellArea(plr->GetPositionX(), plr->GetPositionY(), GetVisibilityDistance());
for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
@ -518,7 +518,7 @@ void Map::Update(const uint32& t_diff)
if (!obj->IsInWorld() || !obj->IsPositionValid())
continue;
//lets update mobs/objects in ALL visible cells around player!
// lets update mobs/objects in ALL visible cells around player!
CellArea area = Cell::CalculateCellArea(obj->GetPositionX(), obj->GetPositionY(), GetVisibilityDistance());
for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
@ -553,7 +553,7 @@ void Map::Update(const uint32& t_diff)
{
NGridType* grid = i->getSource();
GridInfo* info = i->getSource()->getGridInfoRef();
++i; // The update might delete the map and we need the next map before the iterator gets invalid
++i; // The update might delete the map and we need the next map before the iterator gets invalid
MANGOS_ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
sMapMgr.UpdateGridState(grid->GetGridState(), *this, *grid, *info, grid->getX(), grid->getY(), t_diff);
}
@ -985,7 +985,7 @@ void Map::AddObjectToRemoveList(WorldObject* obj)
obj->CleanupsBeforeDelete(); // remove or simplify at least cross referenced links
i_objectsToRemove.insert(obj);
//DEBUG_LOG("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
// DEBUG_LOG("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
}
void Map::RemoveAllObjectsInRemoveList()
@ -993,7 +993,7 @@ void Map::RemoveAllObjectsInRemoveList()
if (i_objectsToRemove.empty())
return;
//DEBUG_LOG("Object remover 1 check.");
// DEBUG_LOG("Object remover 1 check.");
while (!i_objectsToRemove.empty())
{
WorldObject* obj = *i_objectsToRemove.begin();
@ -1025,7 +1025,7 @@ void Map::RemoveAllObjectsInRemoveList()
break;
}
}
//DEBUG_LOG("Object remover 2 check.");
// DEBUG_LOG("Object remover 2 check.");
}
uint32 Map::GetPlayersCountExceptGMs() const
@ -1051,7 +1051,7 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
CellPair cell_min(x * MAX_NUMBER_OF_CELLS, y * MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord + MAX_NUMBER_OF_CELLS);
//we must find visible range in cells so we unload only non-visible cells...
// we must find visible range in cells so we unload only non-visible cells...
float viewDist = GetVisibilityDistance();
int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1;
@ -1229,7 +1229,7 @@ DungeonMap::DungeonMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnM
{
MANGOS_ASSERT(i_mapEntry->IsDungeon());
//lets initialize visibility distance for dungeons
// lets initialize visibility distance for dungeons
DungeonMap::InitVisibilityDistance();
// the timer is started by default, and stopped when the first player joins
@ -1243,7 +1243,7 @@ DungeonMap::~DungeonMap()
void DungeonMap::InitVisibilityDistance()
{
//init visibility distance for instances
// init visibility distance for instances
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
}
@ -1404,7 +1404,7 @@ void DungeonMap::Remove(Player* player, bool remove)
{
DETAIL_LOG("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
//if last player set unload timer
// if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
@ -1523,7 +1523,7 @@ DungeonPersistentState* DungeonMap::GetPersistanceState() const
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 spawnMode)
: Map(id, expiry, InstanceId, spawnMode)
{
//lets initialize visibility distance for BG/Arenas
// lets initialize visibility distance for BG/Arenas
BattleGroundMap::InitVisibilityDistance();
}
@ -1546,7 +1546,7 @@ BattleGroundPersistentState* BattleGroundMap::GetPersistanceState() const
void BattleGroundMap::InitVisibilityDistance()
{
//init visibility distance for BG/Arenas
// init visibility distance for BG/Arenas
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
}