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[12069] Cleanup comment style
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5efb3867f5
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205 changed files with 2835 additions and 2835 deletions
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@ -193,9 +193,9 @@ ObjectAccessor::ConvertCorpseForPlayer(ObjectGuid player_guid, bool insignia)
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Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
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if (!corpse)
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{
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//in fact this function is called from several places
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//even when player doesn't have a corpse, not an error
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//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
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// in fact this function is called from several places
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// even when player doesn't have a corpse, not an error
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// sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
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return NULL;
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}
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@ -224,13 +224,13 @@ ObjectAccessor::ConvertCorpseForPlayer(ObjectGuid player_guid, bool insignia)
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bones = new Corpse;
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bones->Create(corpse->GetGUIDLow());
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for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type
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for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type
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bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
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bones->SetGrid(corpse->GetGrid());
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// bones->m_time = m_time; // don't overwrite time
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// bones->m_inWorld = m_inWorld; // don't overwrite world state
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// bones->m_type = m_type; // don't overwrite type
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// bones->m_time = m_time; // don't overwrite time
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// bones->m_inWorld = m_inWorld; // don't overwrite world state
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// bones->m_type = m_type; // don't overwrite type
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bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
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bones->SetPhaseMask(corpse->GetPhaseMask(), false);
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