[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -365,7 +365,7 @@ Spell::Spell(Unit* caster, SpellEntry const* info, bool triggered, ObjectGuid or
m_TriggerSpells.clear();
m_preCastSpells.clear();
m_IsTriggeredSpell = triggered;
//m_AreaAura = false;
// m_AreaAura = false;
m_CastItem = NULL;
unitTarget = NULL;
@ -376,7 +376,7 @@ Spell::Spell(Unit* caster, SpellEntry const* info, bool triggered, ObjectGuid or
m_glyphIndex = 0;
m_triggeredByAuraSpell = NULL;
//Auto Shot & Shoot (wand)
// Auto Shot & Shoot (wand)
m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
m_runesState = 0;
@ -506,12 +506,12 @@ void Spell::FillTargetMap()
case TARGET_EFFECT_SELECT:
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitLists[i /*==effToIndex[i]*/]);
break;
case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
if ((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitLists[i /*==effToIndex[i]*/]);
break;
case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitLists[i /*==effToIndex[i]*/]);
break;
default:
@ -604,7 +604,7 @@ void Spell::FillTargetMap()
// need some target for processing
SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitLists[i /*==effToIndex[i]*/]);
break;
case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitLists[i /*==effToIndex[i]*/]);
break;
default:
@ -655,7 +655,7 @@ void Spell::FillTargetMap()
case TARGET_EFFECT_SELECT:
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitLists[i /*==effToIndex[i]*/]);
break;
case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitLists[i /*==effToIndex[i]*/]);
break;
default:
@ -784,7 +784,7 @@ void Spell::prepareDataForTriggerSystem()
}
break;
default:
if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
{
m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
@ -1901,7 +1901,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
tempTargetUnitMap.sort(TargetDistanceOrderNear(m_caster));
//Now to get us a random target that's in the initial range of the spell
// Now to get us a random target that's in the initial range of the spell
uint32 t = 0;
UnitList::iterator itr = tempTargetUnitMap.begin();
while (itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
@ -1961,7 +1961,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
tempTargetUnitMap.sort(TargetDistanceOrderNear(m_caster));
//Now to get us a random target that's in the initial range of the spell
// Now to get us a random target that's in the initial range of the spell
uint32 t = 0;
UnitList::iterator itr = tempTargetUnitMap.begin();
while (itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
@ -2033,7 +2033,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
max_range = radius;
else
//FIXME: This very like horrible hack and wrong for most spells
// FIXME: This very like horrible hack and wrong for most spells
max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
UnitList tempTargetUnitMap;
@ -2980,7 +2980,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
break;
}
default:
//sLog.outError( "SPELL: Unknown implicit target (%u) for spell ID %u", targetMode, m_spellInfo->Id );
// sLog.outError( "SPELL: Unknown implicit target (%u) for spell ID %u", targetMode, m_spellInfo->Id );
break;
}
@ -3077,7 +3077,7 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
SpellEvent* Event = new SpellEvent(this);
m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
//Prevent casting at cast another spell (ServerSide check)
// Prevent casting at cast another spell (ServerSide check)
if (m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
{
SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
@ -3089,7 +3089,7 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
m_powerCost = CalculatePowerCost(m_spellInfo, m_caster, this, m_CastItem);
SpellCastResult result = CheckCast(true);
if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
if (result != SPELL_CAST_OK && !IsAutoRepeat()) // always cast autorepeat dummy for triggering
{
if (triggeredByAura)
{
@ -3399,7 +3399,7 @@ void Spell::cast(bool skipCheck)
{
// only for self cast
if (m_caster == m_targets.getUnitTarget())
AddPrecastSpell(25771); // Forbearance
AddPrecastSpell(25771); // Forbearance
}
// Avenging Wrath
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000200000000000))
@ -3998,7 +3998,7 @@ void Spell::SendSpellStart()
if (castFlags & CAST_FLAG_PREDICTED_RUNES) // predicted runes
{
uint8 v1 = 0;//m_runesState;
uint8 v1 = 0;// m_runesState;
uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
data << uint8(v1); // runes state before
data << uint8(v2); // runes state after
@ -4101,7 +4101,7 @@ void Spell::SendSpellGo()
{
data << uint32(0); // count
//for(int = 0; i < count; ++i)
// for(int = 0; i < count; ++i)
//{
// // position and guid?
// data << float(0) << float(0) << float(0) << uint64(0);
@ -4607,13 +4607,13 @@ SpellCastResult Spell::CheckOrTakeRunePower(bool take)
if (runeCostMod > 0)
{
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
// init cost data and apply mods
for (uint32 i = 0; i < RUNE_DEATH; ++i)
runeCost[i] = runeCostMod > 0 ? src->RuneCost[i] : 0;
runeCost[RUNE_DEATH] = 0; // calculated later
runeCost[RUNE_DEATH] = 0; // calculated later
// scan non-death runes (death rune not used explicitly in rune costs)
for (uint32 i = 0; i < MAX_RUNES; ++i)
@ -4627,7 +4627,7 @@ SpellCastResult Spell::CheckOrTakeRunePower(bool take)
continue;
if (take)
plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
--runeCost[rune];
}
@ -4661,7 +4661,7 @@ SpellCastResult Spell::CheckOrTakeRunePower(bool take)
}
if (!take && runeCost[RUNE_DEATH] > 0)
return SPELL_FAILED_NO_POWER; // not sure if result code is correct
return SPELL_FAILED_NO_POWER; // not sure if result code is correct
}
if (take)
@ -5066,8 +5066,8 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
//check creature type
//ignore self casts (including area casts when caster selected as target)
// check creature type
// ignore self casts (including area casts when caster selected as target)
if (non_caster_target)
{
if (!CheckTargetCreatureType(target))
@ -5147,7 +5147,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target->IsImmuneToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
//Must be behind the target.
// Must be behind the target.
if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_UNK20 && m_spellInfo->HasAttribute(SPELL_ATTR_EX_UNK9) && target->HasInArc(M_PI_F, m_caster))
{
// Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
@ -5162,7 +5162,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
//Target must be facing you.
// Target must be facing you.
if ((m_spellInfo->Attributes == (SPELL_ATTR_UNK4 | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18 | SPELL_ATTR_STOP_ATTACK_TARGET)) && !target->HasInArc(M_PI_F, m_caster))
{
SendInterrupted(2);
@ -5357,7 +5357,7 @@ SpellCastResult Spell::CheckCast(bool strict)
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
}
}
//Missing DB Entry or targets for this spellEffect.
// Missing DB Entry or targets for this spellEffect.
else
{
/* For TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT makes DB targets optional not required for now
@ -5643,7 +5643,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_OPEN_LOCK:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER) // only players can open locks, gather etc.
if (m_caster->GetTypeId() != TYPEID_PLAYER) // only players can open locks, gather etc.
return SPELL_FAILED_BAD_TARGETS;
// we need a go target in case of TARGET_GAMEOBJECT (for other targets acceptable GO and items)
@ -5739,7 +5739,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
{
if (strict) //Summoning Disorientation, trigger pet stun (cast by pet so it doesn't attack player)
if (strict) // Summoning Disorientation, trigger pet stun (cast by pet so it doesn't attack player)
pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetObjectGuid());
}
else
@ -5814,7 +5814,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
case SPELL_AURA_DUMMY:
{
//custom check
// custom check
switch (m_spellInfo->Id)
{
case 34026: // Kill Command
@ -6018,14 +6018,14 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if (!m_caster->isAlive())
return SPELL_FAILED_CASTER_DEAD;
if (m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
if (m_caster->IsNonMeleeSpellCasted(false)) // prevent spellcast interruption by another spellcast
return SPELL_FAILED_SPELL_IN_PROGRESS;
if (m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;
if (m_caster->GetTypeId() == TYPEID_UNIT && (((Creature*)m_caster)->IsPet() || m_caster->isCharmed()))
{
//dead owner (pets still alive when owners ressed?)
// dead owner (pets still alive when owners ressed?)
if (m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
return SPELL_FAILED_CASTER_DEAD;
@ -6053,7 +6053,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
Unit* _target = m_targets.getUnitTarget();
if (_target) //for target dead/target not valid
if (_target) // for target dead/target not valid
{
if (!_target->isTargetableForAttack())
return SPELL_FAILED_BAD_TARGETS; // guessed error
@ -6068,7 +6068,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
bool duelvsplayertar = false;
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
//TARGET_DUELVSPLAYER is positive AND negative
// TARGET_DUELVSPLAYER is positive AND negative
duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
}
if (m_caster->IsFriendlyTo(target) && !duelvsplayertar)
@ -6077,7 +6077,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
}
}
}
//cooldown
// cooldown
if (((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
return SPELL_FAILED_NOT_READY;
}
@ -6091,8 +6091,8 @@ SpellCastResult Spell::CheckCasterAuras() const
// FIXME: find more nice check for all totally immuned spells
// HasAttribute(SPELL_ATTR_EX3_UNK28) ?
if (m_spellInfo->Id == 23336 || // Alliance Flag Drop
m_spellInfo->Id == 23334 || // Horde Flag Drop
m_spellInfo->Id == 34991) // Summon Netherstorm Flag
m_spellInfo->Id == 23334 || // Horde Flag Drop
m_spellInfo->Id == 34991) // Summon Netherstorm Flag
return SPELL_CAST_OK;
uint8 school_immune = 0;
@ -6178,7 +6178,7 @@ SpellCastResult Spell::CheckCasterAuras() const
{
if (school_immune || mechanic_immune || dispel_immune)
{
//Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
// Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
Unit::SpellAuraHolderMap const& auras = m_caster->GetSpellAuraHolderMap();
for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
@ -6266,12 +6266,12 @@ bool Spell::CanAutoCast(Unit* target)
if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
{
FillTargetMap();
//check if among target units, our WANTED target is as well (->only self cast spells return false)
// check if among target units, our WANTED target is as well (->only self cast spells return false)
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetguid)
return true;
}
return false; //target invalid
return false; // target invalid
}
SpellCastResult Spell::CheckRange(bool strict)
@ -6306,7 +6306,7 @@ SpellCastResult Spell::CheckRange(bool strict)
}
}
//add radius of caster and ~5 yds "give" for non stricred (landing) check
// add radius of caster and ~5 yds "give" for non stricred (landing) check
float range_mod = strict ? 1.25f : 6.25;
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
@ -6442,7 +6442,7 @@ SpellCastResult Spell::CheckPower()
return SPELL_FAILED_UNKNOWN;
}
//check rune cost only if a spell has PowerType == POWER_RUNE
// check rune cost only if a spell has PowerType == POWER_RUNE
if (m_spellInfo->powerType == POWER_RUNE)
{
SpellCastResult failReason = CheckOrTakeRunePower(false);