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[12069] Cleanup comment style
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205 changed files with 2835 additions and 2835 deletions
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@ -780,7 +780,7 @@ bool IsPositiveEffect(SpellEntry const* spellproto, SpellEffectIndex effIndex)
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case SPELL_AURA_PROC_TRIGGER_SPELL:
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// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
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break;
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case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
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case SPELL_AURA_MOD_STUN: // have positive and negative spells, we can't sort its correctly at this moment.
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if (effIndex == EFFECT_INDEX_0 && spellproto->Effect[EFFECT_INDEX_1] == 0 && spellproto->Effect[EFFECT_INDEX_2] == 0)
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return false; // but all single stun aura spells is negative
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@ -1018,7 +1018,7 @@ SpellCastResult GetErrorAtShapeshiftedCast(SpellEntry const* spellInfo, uint32 f
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void SpellMgr::LoadSpellTargetPositions()
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{
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mSpellTargetPositions.clear(); // need for reload case
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mSpellTargetPositions.clear(); // need for reload case
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uint32 count = 0;
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@ -1541,7 +1541,7 @@ void SpellMgr::LoadSpellBonuses()
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}
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}
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//TODO: maybe add explicit list possible direct damage spell effects...
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// TODO: maybe add explicit list possible direct damage spell effects...
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if (x < MAX_EFFECT_INDEX)
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need_direct = true;
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@ -2110,7 +2110,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
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(spellInfo_2->SpellIconID == 152 && spellInfo_1->SpellIconID == 546))
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return false;
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//Corruption & Seed of corruption
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// Corruption & Seed of corruption
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if ((spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932) ||
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(spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932))
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if (spellInfo_1->SpellVisual[0] != 0 && spellInfo_2->SpellVisual[0] != 0)
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@ -2184,12 +2184,12 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
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case SPELLFAMILY_PRIEST:
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if (spellInfo_2->SpellFamilyName == SPELLFAMILY_PRIEST)
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{
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//Devouring Plague and Shadow Vulnerability
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// Devouring Plague and Shadow Vulnerability
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if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x2000000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x800000000))) ||
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((spellInfo_2->SpellFamilyFlags & UI64LIT(0x2000000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x800000000))))
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return false;
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//StarShards and Shadow Word: Pain
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// StarShards and Shadow Word: Pain
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if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x200000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x8000))) ||
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((spellInfo_2->SpellFamilyFlags & UI64LIT(0x200000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x8000))))
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return false;
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@ -2203,7 +2203,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
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case SPELLFAMILY_DRUID:
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if (spellInfo_2->SpellFamilyName == SPELLFAMILY_DRUID)
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{
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//Omen of Clarity and Blood Frenzy
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// Omen of Clarity and Blood Frenzy
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if (((spellInfo_1->SpellFamilyFlags == UI64LIT(0x0) && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x20000000000000))) ||
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((spellInfo_2->SpellFamilyFlags == UI64LIT(0x0) && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20000000000000))))
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return false;
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@ -2276,7 +2276,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons
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return false;
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}
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//Overkill
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// Overkill
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if (spellInfo_1->SpellIconID == 2285 && spellInfo_2->SpellIconID == 2285)
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return false;
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@ -2697,7 +2697,7 @@ void SpellMgr::LoadSpellChains()
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if (!sSpellStore.LookupEntry(spell_id))
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{
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//sLog.outErrorDb("Talent %u not exist as spell",spell_id);
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// sLog.outErrorDb("Talent %u not exist as spell",spell_id);
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continue;
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}
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@ -2725,7 +2725,7 @@ void SpellMgr::LoadSpellChains()
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// some forward spells not exist and can be ignored (some outdated data)
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SpellEntry const* spell_entry = sSpellStore.LookupEntry(spell_id);
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if (!spell_entry) // no cases
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if (!spell_entry) // no cases
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continue;
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// ignore spell without forwards (non ranked or missing info in skill abilities)
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@ -3339,7 +3339,7 @@ void SpellMgr::LoadSpellScriptTarget()
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void SpellMgr::LoadSpellPetAuras()
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{
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mSpellPetAuraMap.clear(); // need for reload case
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mSpellPetAuraMap.clear(); // need for reload case
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uint32 count = 0;
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