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[12069] Cleanup comment style
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parent
5efb3867f5
commit
835d1c7479
205 changed files with 2835 additions and 2835 deletions
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@ -60,7 +60,7 @@ bool Player::UpdateStats(Stats stat)
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case STAT_INTELLECT:
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UpdateMaxPower(POWER_MANA);
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UpdateAllSpellCritChances();
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UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
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UpdateArmor(); // SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
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break;
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case STAT_SPIRIT:
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@ -169,7 +169,7 @@ void Player::UpdateArmor()
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value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
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value += GetModifierValue(unitMod, TOTAL_VALUE);
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//add dynamic flat mods
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// add dynamic flat mods
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AuraList const& mResbyIntellect = GetAurasByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
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for (AuraList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
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{
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@ -293,7 +293,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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case CLASS_DRUID:
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{
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ShapeshiftForm form = GetShapeshiftForm();
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//Check if Predatory Strikes is skilled
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// Check if Predatory Strikes is skilled
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float mLevelBonus = 0.0f;
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float mBonusWeaponAtt = 0.0f;
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switch (form)
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@ -349,7 +349,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
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float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
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//add dynamic flat mods
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// add dynamic flat mods
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if (ranged)
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{
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if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
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@ -373,23 +373,23 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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SetInt32Value(index, (uint32)base_attPower); // UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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//automatically update weapon damage after attack power modification
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// automatically update weapon damage after attack power modification
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if (ranged)
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{
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UpdateDamagePhysical(RANGED_ATTACK);
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Pet* pet = GetPet(); //update pet's AP
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Pet* pet = GetPet(); // update pet's AP
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if (pet)
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pet->UpdateAttackPowerAndDamage();
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}
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else
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{
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UpdateDamagePhysical(BASE_ATTACK);
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if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
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if (CanDualWield() && haveOffhandWeapon()) // allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
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UpdateDamagePhysical(OFF_ATTACK);
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}
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}
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@ -881,14 +881,14 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
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float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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SetInt32Value(index, (uint32)base_attPower); // UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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if (ranged)
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return;
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//automatically update weapon damage after attack power modification
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// automatically update weapon damage after attack power modification
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UpdateDamagePhysical(BASE_ATTACK);
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UpdateDamagePhysical(OFF_ATTACK);
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}
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@ -938,7 +938,7 @@ bool Pet::UpdateStats(Stats stat)
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if (owner)
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value += float(owner->GetStat(stat)) * 0.3f;
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}
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//warlock's and mage's pets gain 30% of owner's intellect
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// warlock's and mage's pets gain 30% of owner's intellect
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else if (stat == STAT_INTELLECT && getPetType() == SUMMON_PET)
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{
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if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
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@ -1056,12 +1056,12 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
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Unit* owner = GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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{
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if (getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power
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if (getPetType() == HUNTER_PET) // hunter pets benefit from owner's attack power
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{
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bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f;
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SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f));
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}
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//demons benefit from warlocks shadow or fire damage
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// demons benefit from warlocks shadow or fire damage
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else if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)
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{
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int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
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@ -1072,7 +1072,7 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
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SetBonusDamage(int32(maximum * 0.15f));
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bonusAP = maximum * 0.57f;
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}
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//water elementals benefit from mage's frost damage
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// water elementals benefit from mage's frost damage
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else if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_MAGE)
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{
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int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST);
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@ -1084,19 +1084,19 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
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SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP);
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//in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB
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// in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB
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float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
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float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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//UNIT_FIELD_(RANGED)_ATTACK_POWER field
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// UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
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//UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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// UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
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//UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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// UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);
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//automatically update weapon damage after attack power modification
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// automatically update weapon damage after attack power modification
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UpdateDamagePhysical(BASE_ATTACK);
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}
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