[12069] Cleanup comment style

This commit is contained in:
Schmoozerd 2012-07-22 02:54:31 +02:00
parent 5efb3867f5
commit 835d1c7479
205 changed files with 2835 additions and 2835 deletions

View file

@ -67,7 +67,7 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T& owner)
The system will freeze.
ralf
//We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize
// We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize
float bothObjectSize = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius() + CONTACT_DISTANCE;
if( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize )
return;
@ -154,7 +154,7 @@ bool TargetedMovementGeneratorMedium<T, D>::Update(T& owner, const uint32& time_
{
i_recheckDistance.Reset(100);
//More distance let have better performance, less distance let have more sensitive reaction at target move.
// More distance let have better performance, less distance let have more sensitive reaction at target move.
float allowed_dist = owner.GetObjectBoundingRadius() + sWorld.getConfig(CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE);
G3D::Vector3 dest = owner.movespline->FinalDestination();