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[7390] Implement heroic instance quest requirement in areatrigger_teleport.
Also more fixes for prev. sql update. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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bda5dffcdb
commit
83affb51fd
8 changed files with 47 additions and 19 deletions
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@ -4849,8 +4849,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12
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QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
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if( !result )
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{
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@ -4877,18 +4877,19 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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AreaTrigger at;
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at.requiredLevel = fields[1].GetUInt8();
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at.requiredItem = fields[2].GetUInt32();
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at.requiredItem2 = fields[3].GetUInt32();
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at.heroicKey = fields[4].GetUInt32();
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at.heroicKey2 = fields[5].GetUInt32();
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at.requiredQuest = fields[6].GetUInt32();
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at.requiredFailedText = fields[7].GetCppString();
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at.target_mapId = fields[8].GetUInt32();
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at.target_X = fields[9].GetFloat();
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at.target_Y = fields[10].GetFloat();
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at.target_Z = fields[11].GetFloat();
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at.target_Orientation = fields[12].GetFloat();
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at.requiredLevel = fields[1].GetUInt8();
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at.requiredItem = fields[2].GetUInt32();
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at.requiredItem2 = fields[3].GetUInt32();
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at.heroicKey = fields[4].GetUInt32();
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at.heroicKey2 = fields[5].GetUInt32();
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at.requiredQuest = fields[6].GetUInt32();
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at.requiredQuestHeroic = fields[7].GetUInt32();
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at.requiredFailedText = fields[8].GetCppString();
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at.target_mapId = fields[9].GetUInt32();
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at.target_X = fields[10].GetFloat();
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at.target_Y = fields[11].GetFloat();
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at.target_Z = fields[12].GetFloat();
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at.target_Orientation = fields[13].GetFloat();
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
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if(!atEntry)
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@ -4945,6 +4946,15 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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}
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}
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if(at.requiredQuestHeroic)
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{
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if(!mQuestTemplates[at.requiredQuestHeroic])
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{
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sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuestHeroic,Trigger_ID);
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at.requiredQuestHeroic = 0;
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}
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}
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MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
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if(!mapEntry)
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{
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