[11989] Add support to call spell_scripts in more cases

* Support to script Dummy spells with spell_scripts
* Support to script TriggerSpell spells which have no existing triggered spell
Note that the order which spell-effect actually triggers the DB script is well-defined (SCRIPT_EFFECT before DUMMY before other)

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
Schmoozerd 2012-05-08 17:28:30 +02:00
parent dd1d913ff2
commit 83d7d86255
9 changed files with 86 additions and 22 deletions

View file

@ -437,6 +437,7 @@ class ScriptMgr
uint32 DecreaseScheduledScriptCount() { return (uint32)--m_scheduledScripts; }
uint32 DecreaseScheduledScriptCount(size_t count) { return (uint32)(m_scheduledScripts -= count); }
bool IsScriptScheduled() const { return m_scheduledScripts > 0; }
static bool CanSpellEffectStartDBScript(SpellEntry const* spellinfo, SpellEffectIndex effIdx);
CreatureAI* GetCreatureAI(Creature* pCreature);
InstanceData* CreateInstanceData(Map* pMap);