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[11989] Add support to call spell_scripts in more cases
* Support to script Dummy spells with spell_scripts * Support to script TriggerSpell spells which have no existing triggered spell Note that the order which spell-effect actually triggers the DB script is well-defined (SCRIPT_EFFECT before DUMMY before other) Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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9 changed files with 86 additions and 22 deletions
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@ -846,7 +846,7 @@ void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
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TargetInfo target;
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target.targetGUID = targetGUID; // Store target GUID
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target.effectMask = immuned ? 0 : (1 << effIndex); // Store index of effect if not immuned
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target.processed = false; // Effects not apply on target
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target.processed = false; // Effects not applied on target
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// Calculate hit result
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target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
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