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[11989] Add support to call spell_scripts in more cases
* Support to script Dummy spells with spell_scripts * Support to script TriggerSpell spells which have no existing triggered spell Note that the order which spell-effect actually triggers the DB script is well-defined (SCRIPT_EFFECT before DUMMY before other) Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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9 changed files with 86 additions and 22 deletions
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@ -495,6 +495,7 @@ class Spell
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void ClearCastItem();
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static void SelectMountByAreaAndSkill(Unit* target, SpellEntry const* parentSpell, uint32 spellId75, uint32 spellId150, uint32 spellId225, uint32 spellId300, uint32 spellIdSpecial);
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protected:
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bool HasGlobalCooldown();
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void TriggerGlobalCooldown();
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