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https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
Some command handlers renames and declaration sorting.
This commit is contained in:
parent
42cf4db28b
commit
83f034ae5d
5 changed files with 76 additions and 76 deletions
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@ -357,28 +357,28 @@ ChatCommand * ChatHandler::getCommandTable()
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static ChatCommand npcCommandTable[] =
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{
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{ "say", SEC_MODERATOR, false, &ChatHandler::HandleSayCommand, "", NULL },
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{ "whisper", SEC_MODERATOR, false, &ChatHandler::HandleNpcWhisperCommand, "", NULL },
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{ "yell", SEC_MODERATOR, false, &ChatHandler::HandleYellCommand, "", NULL },
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{ "textemote", SEC_MODERATOR, false, &ChatHandler::HandleTextEmoteCommand, "", NULL },
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{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleAddSpwCommand, "", NULL },
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{ "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleDelCreatureCommand, "", NULL },
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{ "spawndist", SEC_GAMEMASTER, false, &ChatHandler::HandleSpawnDistCommand, "", NULL },
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{ "spawntime", SEC_GAMEMASTER, false, &ChatHandler::HandleSpawnTimeCommand, "", NULL },
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{ "factionid", SEC_GAMEMASTER, false, &ChatHandler::HandleFactionIdCommand, "", NULL },
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{ "addmove", SEC_GAMEMASTER, false, &ChatHandler::HandleAddMoveCommand, "", NULL },
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{ "setmovetype", SEC_GAMEMASTER, false, &ChatHandler::HandleSetMoveTypeCommand, "", NULL },
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{ "move", SEC_GAMEMASTER, false, &ChatHandler::HandleMoveCreatureCommand, "", NULL },
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{ "say", SEC_MODERATOR, false, &ChatHandler::HandleNpcSayCommand, "", NULL },
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{ "textemote", SEC_MODERATOR, false, &ChatHandler::HandleNpcTextEmoteCommand, "", NULL },
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{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddCommand, "", NULL },
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{ "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcDeleteCommand, "", NULL },
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{ "spawndist", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnDistCommand, "", NULL },
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{ "spawntime", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnTimeCommand, "", NULL },
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{ "factionid", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFactionIdCommand, "", NULL },
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{ "addmove", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddMoveCommand, "", NULL },
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{ "setmovetype", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetMoveTypeCommand, "", NULL },
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{ "move", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcMoveCommand, "", NULL },
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{ "changelevel", SEC_GAMEMASTER, false, &ChatHandler::HandleChangeLevelCommand, "", NULL },
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{ "setmodel", SEC_GAMEMASTER, false, &ChatHandler::HandleSetModelCommand, "", NULL },
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{ "setmodel", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetModelCommand, "", NULL },
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{ "additem", SEC_GAMEMASTER, false, &ChatHandler::HandleAddVendorItemCommand, "", NULL },
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{ "delitem", SEC_GAMEMASTER, false, &ChatHandler::HandleDelVendorItemCommand, "", NULL },
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{ "flag", SEC_GAMEMASTER, false, &ChatHandler::HandleNPCFlagCommand, "", NULL },
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{ "changeentry", SEC_ADMINISTRATOR, false, &ChatHandler::HandleChangeEntryCommand, "", NULL },
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{ "flag", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFlagCommand, "", NULL },
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{ "changeentry", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcChangeEntryCommand, "", NULL },
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{ "info", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcInfoCommand, "", NULL },
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{ "playemote", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePlayEmoteCommand, "", NULL },
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{ "playemote", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcPlayEmoteCommand, "", NULL },
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{ "follow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFollowCommand, "", NULL },
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{ "unfollow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcUnFollowCommand, "", NULL },
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{ "whisper", SEC_MODERATOR, false, &ChatHandler::HandleNpcWhisperCommand, "", NULL },
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{ "yell", SEC_MODERATOR, false, &ChatHandler::HandleNpcYellCommand, "", NULL },
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//{ TODO: fix or remove this commands
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{ "name", SEC_GAMEMASTER, false, &ChatHandler::HandleNameCommand, "", NULL },
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@ -114,10 +114,6 @@ class ChatHandler
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bool HandleGPSCommand(const char* args);
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bool HandleTaxiCheatCommand(const char* args);
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bool HandleWhispersCommand(const char* args);
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bool HandleSayCommand(const char* args);
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bool HandleNpcWhisperCommand(const char* args);
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bool HandleYellCommand(const char* args);
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bool HandlePlayEmoteCommand(const char* args);
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bool HandleSendMailCommand(const char* args);
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bool HandleNameTeleCommand(const char* args);
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bool HandleGroupTeleCommand(const char* args);
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@ -128,6 +124,32 @@ class ChatHandler
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bool HandleEventStopCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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bool HandleLearnAllCraftsCommand(const char* args);
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bool HandleLearnAllRecipesCommand(const char* args);
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bool HandleLearnAllDefaultCommand(const char* args);
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bool HandleLearnAllLangCommand(const char* args);
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bool HandleLearnAllMyClassCommand(const char* args);
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleLookupFactionCommand(const char * args);
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bool HandleLookupItemCommand(const char * args);
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bool HandleLookupItemSetCommand(const char * args);
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bool HandleLookupObjectCommand(const char* args);
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bool HandleLookupPlayerIpCommand(const char* args);
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bool HandleLookupPlayerAccountCommand(const char* args);
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bool HandleLookupPlayerEmailCommand(const char* args);
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bool HandleLookupQuestCommand(const char* args);
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bool HandleLookupSkillCommand(const char* args);
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bool HandleLookupSpellCommand(const char* args);
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bool HandleLookupTeleCommand(const char * args);
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bool HandleModifyKnownTitlesCommand(const char* args);
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bool HandleModifyHPCommand(const char* args);
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bool HandleModifyManaCommand(const char* args);
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@ -149,8 +171,25 @@ class ChatHandler
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bool HandleModifyRepCommand(const char* args);
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bool HandleModifyArenaCommand(const char* args);
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bool HandleNpcAddCommand(const char* args);
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bool HandleNpcAddMoveCommand(const char* args);
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bool HandleNpcChangeEntryCommand(const char *args);
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bool HandleNpcDeleteCommand(const char* args);
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bool HandleNpcFactionIdCommand(const char* args);
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bool HandleNpcFlagCommand(const char* args);
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bool HandleNpcFollowCommand(const char* args);
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bool HandleNpcInfoCommand(const char* args);
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bool HandleNpcMoveCommand(const char* args);
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bool HandleNpcPlayEmoteCommand(const char* args);
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bool HandleNpcSayCommand(const char* args);
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bool HandleNpcSetModelCommand(const char* args);
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bool HandleNpcSetMoveTypeCommand(const char* args);
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bool HandleNpcSpawnDistCommand(const char* args);
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bool HandleNpcSpawnTimeCommand(const char* args);
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bool HandleNpcTextEmoteCommand(const char* args);
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bool HandleNpcUnFollowCommand(const char* args);
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bool HandleNpcWhisperCommand(const char* args);
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bool HandleNpcYellCommand(const char* args);
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bool HandleReloadCommand(const char* args);
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bool HandleReloadAllCommand(const char* args);
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@ -245,28 +284,18 @@ class ChatHandler
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bool HandleNameCommand(const char* args);
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bool HandleSubNameCommand(const char* args);
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bool HandleItemMoveCommand(const char* args);
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bool HandleDelCreatureCommand(const char* args);
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bool HandleDeMorphCommand(const char* args);
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bool HandleAddVendorItemCommand(const char* args);
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bool HandleDelVendorItemCommand(const char* args);
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bool HandleAddMoveCommand(const char* args);
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bool HandleSetMoveTypeCommand(const char* args);
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bool HandleChangeLevelCommand(const char* args);
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bool HandleSetPoiCommand(const char* args);
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bool HandleEquipErrorCommand(const char* args);
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bool HandleNPCFlagCommand(const char* args);
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bool HandleSetModelCommand(const char* args);
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bool HandleFactionIdCommand(const char* args);
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bool HandleAddSpwCommand(const char* args);
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bool HandleSpawnDistCommand(const char* args);
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bool HandleSpawnTimeCommand(const char* args);
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bool HandleGoCreatureCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandleTargetObjectCommand(const char* args);
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bool HandleDelObjectCommand(const char* args);
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bool HandleMoveCreatureCommand(const char* args);
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bool HandleMoveObjectCommand(const char* args);
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bool HandleTurnObjectCommand(const char* args);
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bool HandlePInfoCommand(const char* args);
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@ -300,32 +329,6 @@ class ChatHandler
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bool HandleAllowMovementCommand(const char* args);
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bool HandleGoCommand(const char* args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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bool HandleLearnAllCraftsCommand(const char* args);
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bool HandleLearnAllRecipesCommand(const char* args);
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bool HandleLearnAllDefaultCommand(const char* args);
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bool HandleLearnAllLangCommand(const char* args);
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bool HandleLearnAllMyClassCommand(const char* args);
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleLookupFactionCommand(const char * args);
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bool HandleLookupItemCommand(const char * args);
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bool HandleLookupItemSetCommand(const char * args);
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bool HandleLookupObjectCommand(const char* args);
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bool HandleLookupPlayerIpCommand(const char* args);
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bool HandleLookupPlayerAccountCommand(const char* args);
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bool HandleLookupPlayerEmailCommand(const char* args);
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bool HandleLookupQuestCommand(const char* args);
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bool HandleLookupSkillCommand(const char* args);
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bool HandleLookupSpellCommand(const char* args);
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bool HandleLookupTeleCommand(const char * args);
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bool HandleCooldownCommand(const char* args);
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bool HandleUnLearnCommand(const char* args);
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bool HandleGetDistanceCommand(const char* args);
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@ -342,8 +345,6 @@ class ChatHandler
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bool HandleLinkGraveCommand(const char* args);
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bool HandleNearGraveCommand(const char* args);
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bool HandleExploreCheatCommand(const char* args);
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bool HandleTextEmoteCommand(const char* args);
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bool HandleNpcInfoCommand(const char* args);
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bool HandleHoverCommand(const char* args);
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bool HandleLevelUpCommand(const char* args);
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bool HandleShowAreaCommand(const char* args);
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@ -400,7 +401,6 @@ class ChatHandler
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bool HandleRenameCommand(const char * args);
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bool HandleLoadPDumpCommand(const char *args);
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bool HandleWritePDumpCommand(const char *args);
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bool HandleChangeEntryCommand(const char *args);
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bool HandleCastCommand(const char *args);
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bool HandleCastBackCommand(const char *args);
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bool HandleCastDistCommand(const char *args);
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@ -36,7 +36,7 @@
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#include "VMapFactory.h"
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#endif
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bool ChatHandler::HandleSayCommand(const char* args)
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bool ChatHandler::HandleNpcSayCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -54,7 +54,7 @@ bool ChatHandler::HandleSayCommand(const char* args)
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return true;
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}
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bool ChatHandler::HandleYellCommand(const char* args)
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bool ChatHandler::HandleNpcYellCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -73,7 +73,7 @@ bool ChatHandler::HandleYellCommand(const char* args)
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}
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//show text emote by creature in chat
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bool ChatHandler::HandleTextEmoteCommand(const char* args)
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bool ChatHandler::HandleNpcTextEmoteCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -871,7 +871,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
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}
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//add spawn of creature
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bool ChatHandler::HandleAddSpwCommand(const char* args)
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bool ChatHandler::HandleNpcAddCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -921,7 +921,7 @@ bool ChatHandler::HandleAddSpwCommand(const char* args)
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return true;
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}
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bool ChatHandler::HandleDelCreatureCommand(const char* args)
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bool ChatHandler::HandleNpcDeleteCommand(const char* args)
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{
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Creature* unit = NULL;
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@ -1069,7 +1069,7 @@ bool ChatHandler::HandleTurnObjectCommand(const char* args)
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}
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//move selected creature
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bool ChatHandler::HandleMoveCreatureCommand(const char* args)
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bool ChatHandler::HandleNpcMoveCommand(const char* args)
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{
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uint32 lowguid = 0;
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@ -1321,7 +1321,7 @@ bool ChatHandler::HandleDelVendorItemCommand(const char* args)
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}
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//add move for creature
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bool ChatHandler::HandleAddMoveCommand(const char* args)
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bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -1395,7 +1395,7 @@ bool ChatHandler::HandleAddMoveCommand(const char* args)
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* additional parameter: NODEL - so no waypoints are deleted, if you
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* change the movement type
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*/
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bool ChatHandler::HandleSetMoveTypeCommand(const char* args)
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bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -1523,7 +1523,7 @@ bool ChatHandler::HandleSetMoveTypeCommand(const char* args)
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}
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return true;
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} // HandleSetMoveTypeCommand
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} // HandleNpcSetMoveTypeCommand
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//change level of creature or pet
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bool ChatHandler::HandleChangeLevelCommand(const char* args)
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@ -1563,7 +1563,7 @@ bool ChatHandler::HandleChangeLevelCommand(const char* args)
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}
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//set npcflag of creature
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bool ChatHandler::HandleNPCFlagCommand(const char* args)
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bool ChatHandler::HandleNpcFlagCommand(const char* args)
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{
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if (!*args)
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return false;
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@ -1589,7 +1589,7 @@ bool ChatHandler::HandleNPCFlagCommand(const char* args)
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}
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//set model of creature
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bool ChatHandler::HandleSetModelCommand(const char* args)
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bool ChatHandler::HandleNpcSetModelCommand(const char* args)
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{
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if (!*args)
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return false;
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@ -1630,8 +1630,8 @@ bool ChatHandler::HandleMorphCommand(const char* args)
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return true;
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}
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//set faction of creature or go
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bool ChatHandler::HandleFactionIdCommand(const char* args)
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//set faction of creature
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bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
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{
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if (!*args)
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return false;
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@ -2120,7 +2120,7 @@ bool ChatHandler::HandleDelTicketCommand(const char *args)
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}
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//set spawn dist of creature
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bool ChatHandler::HandleSpawnDistCommand(const char* args)
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bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -2158,7 +2158,7 @@ bool ChatHandler::HandleSpawnDistCommand(const char* args)
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return true;
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}
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bool ChatHandler::HandleSpawnTimeCommand(const char* args)
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bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -3600,7 +3600,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args)
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}
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//play npc emote
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bool ChatHandler::HandlePlayEmoteCommand(const char* args)
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bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
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{
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uint32 emote = atoi((char*)args);
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@ -5485,7 +5485,7 @@ bool ChatHandler::HandleLoadPDumpCommand(const char *args)
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return true;
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}
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bool ChatHandler::HandleChangeEntryCommand(const char *args)
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bool ChatHandler::HandleNpcChangeEntryCommand(const char *args)
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{
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if(!args)
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return false;
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