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[9579] Use ObjectGuid in some loot code.
Also use ObjectGuidSet instead std::set<ObjectGuid>
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13 changed files with 447 additions and 428 deletions
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@ -639,7 +639,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
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WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
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data << uint32(count); // placeholder
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for(Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
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for(ObjectGuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
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{
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uint8 questStatus = DIALOG_STATUS_NONE;
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uint8 defstatus = DIALOG_STATUS_NONE;
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