[9579] Use ObjectGuid in some loot code.

Also use ObjectGuidSet instead std::set<ObjectGuid>
This commit is contained in:
VladimirMangos 2010-03-12 22:52:36 +03:00
parent acde81fc54
commit 8416702d7c
13 changed files with 447 additions and 428 deletions

View file

@ -692,7 +692,7 @@ bool ChatHandler::HandleDebugGetItemValueCommand(const char* args)
uint32 guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
Item *i = m_session->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, guid));
if (!i)
return false;
@ -723,7 +723,7 @@ bool ChatHandler::HandleDebugSetItemValueCommand(const char* args)
uint32 index = (uint32)atoi(f);
uint32 value = (uint32)atoi(g);
Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
Item *i = m_session->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, guid));
if (!i)
return false;