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[8826] Set creatures PvP state flag based on creature faction and rename related enum
Condition with custom flag civilian and player team only is not sufficient. This update also disallow use *_addon -table (second byte of bytes2) to set flag manually (small chance it may be needed) Signed-off-by: NoFantasy <nofantasy@nf.no>
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4 changed files with 12 additions and 12 deletions
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@ -306,14 +306,13 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
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SetCanModifyStats(true);
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UpdateAllStats();
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FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A);
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if (factionTemplate) // check and error show at loading templates
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// checked and error show at loading templates
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if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A))
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{
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FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction);
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if (factionEntry)
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if( !(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) &&
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(factionEntry->team == ALLIANCE || factionEntry->team == HORDE) )
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SetPvP(true);
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if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_PVP)
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SetPvP(true);
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else
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SetPvP(false);
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}
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for(int i=0; i < CREATURE_MAX_SPELLS; ++i)
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@ -1971,12 +1970,12 @@ bool Creature::LoadCreaturesAddon(bool reload)
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if (cainfo->bytes2 != 0)
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{
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// 0 SheathState
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// 1 Bytes2Flags
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// 1 UnitPVPStateFlags Set at Creature::UpdateEntry (SetPvp())
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// 2 UnitRename Pet only, so always 0 for default creature
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// 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
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SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
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SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
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//SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
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//SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
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SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
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//SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
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@ -268,7 +268,8 @@ enum SpawnMask
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enum FactionTemplateFlags
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{
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FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
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FACTION_TEMPLATE_FLAG_PVP = 0x00000800, // flagged for PvP
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FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
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};
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enum FactionMasks
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@ -195,7 +195,7 @@ enum SheathState
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#define MAX_SHEATH_STATE 3
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// byte (1 from 0..3) of UNIT_FIELD_BYTES_2
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enum UnitBytes2_Flags
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enum UnitPVPStateFlags
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{
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UNIT_BYTE2_FLAG_PVP = 0x01,
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UNIT_BYTE2_FLAG_UNK1 = 0x02,
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8825"
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#define REVISION_NR "8826"
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#endif // __REVISION_NR_H__
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