diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 7e2a761ce..104e8f8ec 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -252,7 +252,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const // (ok) most seem to have this unit->m_movementInfo.AddMovementFlag(MOVEFLAG_LEVITATING); - if (!unit->hasUnitState(UNIT_STAT_ROOT)) + if (!unit->hasUnitState(UNIT_STAT_MOVING)) { // (ok) possibly some "hover" mode unit->m_movementInfo.AddMovementFlag(MOVEFLAG_ROOT); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 0d09e3d85..b414e7d76 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11385" + #define REVISION_NR "11386" #endif // __REVISION_NR_H__