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[9465] Make passive aura buffs/debuffs always show at not-casters.
This fix case when some racial party passive bufs not show for party members.
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parent
6efb768daa
commit
844f032458
2 changed files with 6 additions and 7 deletions
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@ -943,16 +943,15 @@ void Aura::ApplyModifier(bool apply, bool Real)
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bool Aura::IsNeedVisibleSlot(Unit const* caster) const
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bool Aura::IsNeedVisibleSlot(Unit const* caster) const
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{
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{
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bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem();
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// passive auras (except totem auras) do not get placed in the slots
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if (m_isPassive && !totemAura)
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return false;
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// generic not caster case
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// generic not caster case
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if (m_target != caster)
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if (m_target != caster)
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return true;
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return true;
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// passive auras (except totem auras) do not get placed in the slots for caster
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bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem();
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if (m_isPassive && !totemAura)
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return false;
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// special area auras case at caster
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// special area auras case at caster
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switch(m_spellProto->Effect[GetEffIndex()])
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switch(m_spellProto->Effect[GetEffIndex()])
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{
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9464"
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#define REVISION_NR "9465"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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