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[12032] Fix a bug to not display usability for weapons correctly
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208e9acbff
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2 changed files with 2 additions and 1 deletions
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@ -2872,6 +2872,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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case SPELL_EFFECT_PARRY:
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case SPELL_EFFECT_PARRY:
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case SPELL_EFFECT_BLOCK:
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case SPELL_EFFECT_BLOCK:
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_WEAPON:
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case SPELL_EFFECT_TRIGGER_SPELL:
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case SPELL_EFFECT_TRIGGER_SPELL:
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case SPELL_EFFECT_TRIGGER_MISSILE:
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case SPELL_EFFECT_TRIGGER_MISSILE:
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case SPELL_EFFECT_LEARN_SPELL:
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case SPELL_EFFECT_LEARN_SPELL:
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12031"
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#define REVISION_NR "12032"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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