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[10438] Fix GetHeight() to return height within actual search distance only.
Good news: Fixes fishing bobber Bad news: Mobs follow into the air again unless larger search distance is used
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8474b2cbb0
2 changed files with 10 additions and 3 deletions
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@ -1015,12 +1015,13 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
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{
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// find raw .map surface under Z coordinates
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float mapHeight;
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float z2 = z + 2.f;
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if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
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{
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float _mapheight = gmap->getHeight(x,y);
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// look from a bit higher pos to find the floor, ignore under surface case
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if(z + 2.0f > _mapheight)
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if(z2 > _mapheight)
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mapHeight = _mapheight;
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else
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mapHeight = VMAP_INVALID_HEIGHT_VALUE;
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@ -1035,7 +1036,7 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
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if(vmgr->isHeightCalcEnabled())
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{
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// look from a bit higher pos to find the floor
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vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f, maxSearchDist);
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vmapHeight = vmgr->getHeight(GetId(), x, y, z2, maxSearchDist);
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}
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else
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vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
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@ -1063,6 +1064,12 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD
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else
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return vmapHeight; // we have only vmapHeight (if have)
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}
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else if (pUseVmaps && z2 - mapHeight > maxSearchDist)
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{
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// with vmaps we can only give definite result up to maxSearchDist,
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// in other cases mapHeight might or might not be the true height.
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return VMAP_INVALID_HEIGHT_VALUE;
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}
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return mapHeight;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10437"
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#define REVISION_NR "10438"
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#endif // __REVISION_NR_H__
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