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[10475] Implement SPELL_AURA_HEAL_ABSORB (301)
Used for example in spells 66237 and 70659. Also rename CalculateAbsorbAndResist -> CalculateDamageAbsorbAndResist
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9 changed files with 112 additions and 28 deletions
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@ -1584,7 +1584,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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// Calculate absorb & resists
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uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
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damageInfo->target->CalculateAbsorbAndResist(this, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
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damageInfo->target->CalculateDamageAbsorbAndResist(this, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
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damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
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if (damageInfo->absorb)
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{
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@ -1822,7 +1822,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
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return (newdamage > 1) ? newdamage : 1;
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}
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void Unit::CalculateAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
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void Unit::CalculateDamageAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
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{
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if(!pCaster || !isAlive() || !damage)
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return;
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@ -2354,10 +2354,71 @@ void Unit::CalculateAbsorbResistBlock(Unit *pCaster, SpellNonMeleeDamage *damage
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}
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uint32 absorb_affected_damage = pCaster->CalcNotIgnoreAbsorbDamage(damageInfo->damage,GetSpellSchoolMask(spellProto),spellProto);
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CalculateAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
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CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
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damageInfo->damage-= damageInfo->absorb + damageInfo->resist;
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}
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void Unit::CalculateHealAbsorb(const uint32 heal, uint32 *absorb)
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{
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if (!isAlive() || !heal)
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return;
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int32 RemainingHeal = heal;
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// Need remove expired auras after
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bool existExpired = false;
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// absorb
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AuraList const& vHealAbsorb = GetAurasByType(SPELL_AURA_HEAL_ABSORB);
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for(AuraList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end() && RemainingHeal > 0; ++i)
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{
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Modifier* mod = (*i)->GetModifier();
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SpellEntry const* spellProto = (*i)->GetSpellProto();
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// Max Amount can be absorbed by this aura
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int32 currentAbsorb = mod->m_amount;
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// Found empty aura (impossible but..)
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if (currentAbsorb <=0)
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{
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existExpired = true;
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continue;
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}
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// currentAbsorb - heal can be absorbed
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// If need absorb less heal
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if (RemainingHeal < currentAbsorb)
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currentAbsorb = RemainingHeal;
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RemainingHeal -= currentAbsorb;
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// Reduce aura amount
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mod->m_amount -= currentAbsorb;
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if ((*i)->GetHolder()->DropAuraCharge())
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mod->m_amount = 0;
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// Need remove it later
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if (mod->m_amount<=0)
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existExpired = true;
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}
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// Remove all expired absorb auras
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if (existExpired)
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{
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for(AuraList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end();)
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{
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if ((*i)->GetModifier()->m_amount<=0)
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{
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RemoveAurasDueToSpell((*i)->GetId(), NULL, AURA_REMOVE_BY_SHIELD_BREAK);
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i = vHealAbsorb.begin();
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}
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else
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++i;
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}
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}
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*absorb = heal - RemainingHeal;
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}
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void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
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{
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if(hasUnitState(UNIT_STAT_CAN_NOT_REACT) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
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@ -5866,7 +5927,7 @@ void Unit::UnsummonAllTotems()
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totem->UnSummon();
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}
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int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
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int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical, uint32 absorb)
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{
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int32 gain = pVictim->ModifyHealth(int32(addhealth));
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@ -5878,7 +5939,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
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if (unit->GetTypeId()==TYPEID_PLAYER)
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{
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// overheal = addhealth - gain
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unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
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unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical, absorb);
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if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
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bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
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@ -5927,7 +5988,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
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return victim;
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}
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void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
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void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical, uint32 absorb)
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{
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// we guess size
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WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
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@ -5936,7 +5997,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32
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data << uint32(SpellID);
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data << uint32(Damage);
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data << uint32(OverHeal);
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data << uint32(0); // absorb, not implemented, look 301 aura
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data << uint32(absorb);
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data << uint8(critical ? 1 : 0);
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data << uint8(0); // unused in client?
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SendMessageToSet(&data, true);
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