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[11076] Override radius for TARGET_DYNAMIC_OBJECT_* (47-50)
When effect radius index is 0, spell max range is useless and we need to handle these as 0.0 radius. This will fix summoning spells where object is summoned too far away from the expected. Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 9 additions and 1 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11075"
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#define REVISION_NR "11076"
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#endif // __REVISION_NR_H__
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