[9508] Finish impement new functionlity for item 5513 and similar.

* Implement recharge low rank item in inventory.
* Implement recharge item at loading after 15 offline mins
This commit is contained in:
VladimirMangos 2010-03-03 07:32:00 +03:00
parent 4c4629e861
commit 84e5f7520b
8 changed files with 80 additions and 10 deletions

View file

@ -188,6 +188,15 @@ Item* Bag::GetItemByEntry( uint32 item ) const
return NULL;
}
Item* Bag::GetItemByLimitedCategory(uint32 limitedCategory) const
{
for(uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] && m_bagslot[i]->GetProto()->ItemLimitCategory == limitedCategory)
return m_bagslot[i];
return NULL;
}
uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
{
Item *pItem;

View file

@ -43,6 +43,7 @@ class Bag : public Item
Item* GetItemByPos( uint8 slot ) const;
Item* GetItemByEntry( uint32 item ) const;
Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
uint32 GetItemCount( uint32 item, Item* eItem = NULL ) const;
uint32 GetItemCountWithLimitCategory(uint32 limitCategory) const;

View file

@ -329,6 +329,12 @@ enum ItemLimitCategoryMode
ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1, // limit applied to amount equipped items (including used gems)
};
// some used in code cases
enum ItemLimitCategory
{
ITEM_LIMIT_CATEGORY_MANA_GEM = 4,
};
enum TotemCategoryType
{
TOTEM_CATEGORY_TYPE_KNIFE = 1,

View file

@ -8642,6 +8642,26 @@ Item* Player::GetItemByEntry( uint32 item ) const
return NULL;
}
Item* Player::GetItemByLimitedCategory(uint32 limitedCategory) const
{
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetProto()->ItemLimitCategory == limitedCategory)
return pItem;
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetProto()->ItemLimitCategory == limitedCategory)
return pItem;
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i))
if (Item* itemPtr = pBag->GetItemByLimitedCategory(limitedCategory))
return itemPtr;
return NULL;
}
Item* Player::GetItemByGuid( uint64 guid ) const
{
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
@ -15523,7 +15543,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
}
// "Conjured items disappear if you are logged out for more than 15 minutes"
if ((timediff > 15*60) && (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED)))
if (timediff > 15*MINUTE && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED))
{
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
item->FSetState(ITEM_REMOVED);
@ -15591,7 +15611,13 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
// item's state may have changed after stored
if (success)
{
item->SetState(ITEM_UNCHANGED, this);
// recharged mana gem
if (timediff > 15*MINUTE && proto->ItemLimitCategory ==ITEM_LIMIT_CATEGORY_MANA_GEM)
item->RestoreCharges();
}
else
{
sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot);

View file

@ -1151,6 +1151,7 @@ class MANGOS_DLL_SPEC Player : public Unit
uint32 GetItemCountWithLimitCategory(uint32 limitCategory) const;
Item* GetItemByGuid( uint64 guid ) const;
Item* GetItemByEntry(uint32 item) const; // only for special cases
Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
Item* GetItemByPos( uint16 pos ) const;
Item* GetItemByPos( uint8 bag, uint8 slot ) const;
Item* GetWeaponForAttack(WeaponAttackType attackType) const { return GetWeaponForAttack(attackType,false,false); }

View file

@ -5614,16 +5614,22 @@ SpellCastResult Spell::CheckItems()
{
if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
{
// Conjure Mana Gem
// Conjure Mana Gem (skip same or low level ranks for later recharge)
if (i == EFFECT_INDEX_0 && m_spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_DUMMY)
{
if (Item* item = p_caster->GetItemByEntry(m_spellInfo->EffectItemType[i]))
if (ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[i]))
{
if (item->HasMaxCharges())
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
if (Item* item = p_caster->GetItemByLimitedCategory(itemProto->ItemLimitCategory))
{
if (item->GetProto()->ItemLevel <= itemProto->ItemLevel)
{
if (item->HasMaxCharges())
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
// will recharge in next effect
continue;
// will recharge in next effect
continue;
}
}
}
}

View file

@ -1656,6 +1656,14 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
// Conjure Mana Gem
if (eff_idx == EFFECT_INDEX_1 && m_spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
// checked in create item check, avoid unexpected
if (Item* item = ((Player*)m_caster)->GetItemByLimitedCategory(ITEM_LIMIT_CATEGORY_MANA_GEM))
if (item->HasMaxCharges())
return;
unitTarget->CastSpell( unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true, m_CastItem);
return;
}
@ -7455,6 +7463,19 @@ void Spell::EffectRestoreItemCharges( SpellEffectIndex eff_idx )
Player* player = (Player*)unitTarget;
if (Item* item = player->GetItemByEntry(m_spellInfo->EffectItemType[eff_idx]))
item->RestoreCharges();
ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[eff_idx]);
if (!itemProto)
return;
// In case item from limited category recharge any from category, is this valid checked early in spell checks
Item* item;
if (itemProto->ItemLimitCategory)
item = player->GetItemByLimitedCategory(itemProto->ItemLimitCategory);
else
item = player->GetItemByEntry(m_spellInfo->EffectItemType[eff_idx]);
if (!item)
return;
item->RestoreCharges();
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9507"
#define REVISION_NR "9508"
#endif // __REVISION_NR_H__