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[9508] Finish impement new functionlity for item 5513 and similar.
* Implement recharge low rank item in inventory. * Implement recharge item at loading after 15 offline mins
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4c4629e861
commit
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8 changed files with 80 additions and 10 deletions
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@ -188,6 +188,15 @@ Item* Bag::GetItemByEntry( uint32 item ) const
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return NULL;
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}
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Item* Bag::GetItemByLimitedCategory(uint32 limitedCategory) const
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{
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for(uint32 i = 0; i < GetBagSize(); ++i)
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if (m_bagslot[i] && m_bagslot[i]->GetProto()->ItemLimitCategory == limitedCategory)
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return m_bagslot[i];
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return NULL;
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}
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uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
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{
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Item *pItem;
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@ -43,6 +43,7 @@ class Bag : public Item
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Item* GetItemByPos( uint8 slot ) const;
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Item* GetItemByEntry( uint32 item ) const;
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Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
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uint32 GetItemCount( uint32 item, Item* eItem = NULL ) const;
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uint32 GetItemCountWithLimitCategory(uint32 limitCategory) const;
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@ -329,6 +329,12 @@ enum ItemLimitCategoryMode
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ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1, // limit applied to amount equipped items (including used gems)
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};
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// some used in code cases
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enum ItemLimitCategory
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{
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ITEM_LIMIT_CATEGORY_MANA_GEM = 4,
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};
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enum TotemCategoryType
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{
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TOTEM_CATEGORY_TYPE_KNIFE = 1,
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@ -8642,6 +8642,26 @@ Item* Player::GetItemByEntry( uint32 item ) const
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return NULL;
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}
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Item* Player::GetItemByLimitedCategory(uint32 limitedCategory) const
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{
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for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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if (pItem->GetProto()->ItemLimitCategory == limitedCategory)
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return pItem;
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for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
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if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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if (pItem->GetProto()->ItemLimitCategory == limitedCategory)
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return pItem;
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for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i))
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if (Item* itemPtr = pBag->GetItemByLimitedCategory(limitedCategory))
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return itemPtr;
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return NULL;
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}
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Item* Player::GetItemByGuid( uint64 guid ) const
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{
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for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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@ -15523,7 +15543,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
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}
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// "Conjured items disappear if you are logged out for more than 15 minutes"
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if ((timediff > 15*60) && (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED)))
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if (timediff > 15*MINUTE && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED))
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{
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
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item->FSetState(ITEM_REMOVED);
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@ -15591,7 +15611,13 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
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// item's state may have changed after stored
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if (success)
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{
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item->SetState(ITEM_UNCHANGED, this);
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// recharged mana gem
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if (timediff > 15*MINUTE && proto->ItemLimitCategory ==ITEM_LIMIT_CATEGORY_MANA_GEM)
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item->RestoreCharges();
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}
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else
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{
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sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot);
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@ -1151,6 +1151,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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uint32 GetItemCountWithLimitCategory(uint32 limitCategory) const;
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Item* GetItemByGuid( uint64 guid ) const;
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Item* GetItemByEntry(uint32 item) const; // only for special cases
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Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
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Item* GetItemByPos( uint16 pos ) const;
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Item* GetItemByPos( uint8 bag, uint8 slot ) const;
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Item* GetWeaponForAttack(WeaponAttackType attackType) const { return GetWeaponForAttack(attackType,false,false); }
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@ -5614,16 +5614,22 @@ SpellCastResult Spell::CheckItems()
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{
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if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
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{
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// Conjure Mana Gem
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// Conjure Mana Gem (skip same or low level ranks for later recharge)
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if (i == EFFECT_INDEX_0 && m_spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_DUMMY)
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{
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if (Item* item = p_caster->GetItemByEntry(m_spellInfo->EffectItemType[i]))
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if (ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[i]))
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{
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if (item->HasMaxCharges())
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return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
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if (Item* item = p_caster->GetItemByLimitedCategory(itemProto->ItemLimitCategory))
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{
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if (item->GetProto()->ItemLevel <= itemProto->ItemLevel)
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{
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if (item->HasMaxCharges())
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return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
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// will recharge in next effect
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continue;
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// will recharge in next effect
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continue;
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}
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}
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}
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}
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@ -1656,6 +1656,14 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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// Conjure Mana Gem
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if (eff_idx == EFFECT_INDEX_1 && m_spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM)
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{
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if (m_caster->GetTypeId()!=TYPEID_PLAYER)
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return;
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// checked in create item check, avoid unexpected
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if (Item* item = ((Player*)m_caster)->GetItemByLimitedCategory(ITEM_LIMIT_CATEGORY_MANA_GEM))
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if (item->HasMaxCharges())
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return;
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unitTarget->CastSpell( unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true, m_CastItem);
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return;
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}
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@ -7455,6 +7463,19 @@ void Spell::EffectRestoreItemCharges( SpellEffectIndex eff_idx )
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Player* player = (Player*)unitTarget;
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if (Item* item = player->GetItemByEntry(m_spellInfo->EffectItemType[eff_idx]))
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item->RestoreCharges();
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ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[eff_idx]);
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if (!itemProto)
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return;
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// In case item from limited category recharge any from category, is this valid checked early in spell checks
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Item* item;
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if (itemProto->ItemLimitCategory)
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item = player->GetItemByLimitedCategory(itemProto->ItemLimitCategory);
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else
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item = player->GetItemByEntry(m_spellInfo->EffectItemType[eff_idx]);
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if (!item)
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return;
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item->RestoreCharges();
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9507"
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#define REVISION_NR "9508"
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#endif // __REVISION_NR_H__
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