From 853d43b12b78ed22d5dfa622e2c347997af01c42 Mon Sep 17 00:00:00 2001 From: laise Date: Sun, 14 Feb 2010 00:01:25 +0300 Subject: [PATCH] [9369] Proper secondary target damage for spell 55050 and ranks. Signed-off-by: VladimirMangos --- src/game/SpellEffects.cpp | 5 +++++ src/shared/revision_nr.h | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 03b39ce9b..c5778e593 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4753,6 +4753,11 @@ void Spell::EffectWeaponDmg(uint32 i) totalDamagePercentMod *= 1.0f + bonus; } + + // Heart Strike secondary target + if (m_spellInfo->SpellIconID == 3145) + if (m_targets.getUnitTarget() != unitTarget) + weaponDamagePercentMod /= 2.0f; } // Glyph of Blood Strike if( m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000) && diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 2678d3736..63958f6de 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9368" + #define REVISION_NR "9369" #endif // __REVISION_NR_H__