diff --git a/src/game/WorldHandlers/World.cpp b/src/game/WorldHandlers/World.cpp index 3b893c78a..ceac95580 100644 --- a/src/game/WorldHandlers/World.cpp +++ b/src/game/WorldHandlers/World.cpp @@ -1018,12 +1018,13 @@ void World::SetInitialWorldSettings() ///- Remove the bones (they should not exist in DB though) and old corpses after a restart CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY); - ///- Load the DBC files + ///- Load the DBC and DB2 files sLog.outString("Initialize data stores..."); LoadDBCStores(m_dataPath); DetectDBCLang(); sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) - + LoadDB2Stores(m_dataPath); + sLog.outString("Loading SpellTemplate..."); sObjectMgr.LoadSpellTemplate();